V0.34
[h2]Major Changes[/h2]
[h2]Minor Changes[/h2]
[h2]Unit and Power Changes[/h2]
[h2]Bug Fixes[/h2]
- The role system no longer influences gameplay. All units now generate mana from the same sources and Defensive units can no longer pull aggro by default.
- You are now guaranteed to get 2 units and 3 powers with every shuffle. There is no longer a "wild card" as the fifth option.
- Removed incremental unit slot unlocks. You may now play all 5 units from the start (Experimental).
- Powers now require 2 additional copies to get to 2 stars (up from 1). Units now only require 4 additional copies to get from 2 star to 3 star (down from 5).
- 2 and 3 mana cost units have slightly improved base stats.
[h2]Minor Changes[/h2]
- Starting mana upped to 10.
- Added army value bar.
- Hovering over a piece in your hand will now highlight enemies that are weak to it.
- Added sounds and VFX for enemy movements.
[h2]Unit and Power Changes[/h2]
- Holy Orb splash damage reduced to [35%/50%/87%].
[h2]Bug Fixes[/h2]
- Fixed a major crash occurring due to damage over time effects.
- Mor should no longer appear invisible.
- Fixed an issue where the Phoenix would not cast its ability when using Holy Orb.
- Fixed a bug where you could shuffle during the movement phase.
- Fixed the tutorial button doing nothing on the welcome screen.