Version 0.38
[h2]General Changes[/h2]
[h2]Unit and Power Changes[/h2]
[h2]Bug Fixes[/h2]
- Units will now always prioritize enemies that are up/down/left/right from them over diagonals.
- Increased unit move distance per round to 5.
- Sudden death now additionally reduces healing received by 80% for all units.
- Bots should no longer play powers on units that cannot properly use them.
[h2]Unit and Power Changes[/h2]
- Shifted the rarities of many units and powers around.
- General balancing changes across the board.
[h2]Bug Fixes[/h2]
- Fixed a bug where "Sudden Death" is constantly displayed after it occurs once.
- Fixed a bug where the effects of Sudden Death were not properly reset in the following round.
- Fixed a bug where targeting lines were sometimes incorrect during the movement phase.
- Fixed a bug where indicator lights showing which cards you could play were incorrect.
- Steam Cloud should be working as expected again.
- Damage dealt by the Sentinel's ability should no longer show up as auto attack damage.