Godsbane V1.0 Out Now!
We are super excited to bring Godsbane out of beta and into a full release! We have a ton of exciting features to announce and a full roadmap for what's coming this year.
[h2]Menu Toys[/h2]
The main menu rooms now has many interactable elements to it. Your Deity choice will now also change the theme of parts of the room and game board.

[h2]Titles[/h2]
Collect a number of Player Titles to show off to your enemies in game!

[h2]The Divine Trials[/h2]
Enter into The Divine Trials and put your skills to the test! The more wins you get during the trial, the more you are rewarded. If you reach 10 wins, you get an exclusive title!

[h2]Roadmap[/h2]
Take a look at what we have planned for the future of Godsbane.

[h2]General Changes[/h2]
[h2]Bug Fixes[/h2]
We would like to wish you the best of luck in your matches to come!
- Project Hyperdrive (Mike, Andy, Wayne)
[h2]Menu Toys[/h2]
The main menu rooms now has many interactable elements to it. Your Deity choice will now also change the theme of parts of the room and game board.

[h2]Titles[/h2]
Collect a number of Player Titles to show off to your enemies in game!

[h2]The Divine Trials[/h2]
Enter into The Divine Trials and put your skills to the test! The more wins you get during the trial, the more you are rewarded. If you reach 10 wins, you get an exclusive title!

[h2]Roadmap[/h2]
Take a look at what we have planned for the future of Godsbane.

[h2]General Changes[/h2]
- The first three wins of the day will award you with a bonus 50 gold each,
- Added "Copy Board State" button in the end of game summary view. If you copy a board state, you can paste it in a new Freestyle match to analyze the match.
- Increased the default placement phase time but after one player marks as ready, the time is reduced.
- Added a few utility buttons to the Collection view, allowing you to randomize Drafts.
- Units that are available for upgrades are now more clearly visible on the board,
- Checking "Infinite Health" in Freestyle mode will now completely skip the damage phase.
[h2]Bug Fixes[/h2]
- Fixed a major bug where playing a card just before time ran out would cause you to lose it.
- Fixed a bug where Dark Pact would sometimes trigger twice if the unit was stunned.
- Gaining stun immunity will now correctly remove any active stuns on a unit.
- Fixed a bug where your rating could drop below zero.
- If a player disconnects during the movement phase, their move lines will now be disabled correctly.
- The Priestess heal orb will no longer bounce to dead allies.
- Fixed a bug where moving a unit onto an enemy exactly two tiles away would not work.
- Fixed a bug where Grenadier grenades would cause flame sparks to flicker across the screen occasionally.
We would like to wish you the best of luck in your matches to come!
- Project Hyperdrive (Mike, Andy, Wayne)