Version 1.1
Thanks to everyone that tried that game on launch! We've got a few balance and bug fixes ready for you!
[h2]Noteworthy[/h2]
We have listened to feedback and have significantly increased the amount of gold gained from playing Casual and Ranked matches.
[h2]Balance[/h2]
[h2]Noteworthy[/h2]
We have listened to feedback and have significantly increased the amount of gold gained from playing Casual and Ranked matches.
[h2]Balance[/h2]
- Rock Golem: Base health reduced from 1150 to 950.
- Spirit Wolf: Base damage reduced from 66 to 60.
- Trapper: Base damage reduced from 28 to 25.
Trap damage reduced from 120 to 90. - Irali: Detonate damage reduced from 220 to 180.
Minion health reduced from 170 to 100. - Berserker: Max health reduced from 1000 to 900.
- Holy Orb: Damage gained for distance reduced from 5 to 4.
- Bloodletting: Damage per tile entered reduced from 35 to 30.
- Adrenaline: Attack speed reduced from 45% to 40%.