Version 1.2
[h2]General[/h2]
[h2]Balance[/h2]
All listed ability numbers are from a level 1 perspective. Levels 2 and 3 are scaled in the same manner
[h2]Bug Fixes[/h2]
- The 1 mana winner bonus has been removed. This is in an effort to make matches more even and not too one-sided.
- Significantly reduced the punishment for losing to a player with a much lower rank than you. You will also gain more rank points for winning against a lower ranked player.
- Starting mana has been increased to 10. This aims to slightly increase the starting pace of the match.
- Added a 10 second cancel delay to ranked and casual search to reduce the amount of players matching against an opponent that does not join.
- Time to wait for opponent to connect to the match has been reduced to 30 seconds.
[h2]Balance[/h2]
All listed ability numbers are from a level 1 perspective. Levels 2 and 3 are scaled in the same manner
- Basic attack damage has been reduced by 15% across the board and ability damage and healing has been increased by 15% across the board. This is in an effort to further emphasize each unit's unique capabilities.
- 1 mana cost units have had their stats and abilities reduced by 10% across the board.
- 2 mana cost units have had their stats and abilities reduced by 5% across the board.
- Trapper attack speed reduced from 1.15 down to 1.05.
- Devourer stun duration reduced from 1 second down to 0.8 seconds.
- Sentinel Curse damage multiplier reduced from 70% down to 60%.
- Heavy Gunner maximum Focused Fire stacks reduced from 8 down to 6.
- Pit Fighter knockback reduced from 4 down to 3 tiles.
- Priestess basic attack damage reduced from 65 down to 56.
- Mana Hound mana gain from allied spells cast reduced from 15 down to 10.
- Shadowstalker basic attack damage increased from 20 to 24.
- Rockling base health reduced from 275 to 200.
- Irali Imp health reduced from 100 down to 70.
- Dark Pact Void Imp health reduced from 170 down to 90.
- Negate damage reduced from 12% maximum life down to 5%.
- Execute damage reduced from 15% maximum life down to 7%.
- Lifewell healing split increased from 50% to 52%.
- Adrenaline attack speed gain reduced from 40% to 35%.
[h2]Bug Fixes[/h2]
- Fixed an issue where players joining a match would encounter an empty board with no Deities.
- Improved the bad connection detection to prevent continuous popups in short periods.
- The Rockling description no longer has #spellPower in it.
- Fixed a bug where pressing 'X' during a Freestyle match zooms out the camera.