Unit Skins and Showdown Game Mode
[h2]New Feature: Skins[/h2]
Work towards unlocking weird and wonderful skins for your units and show off to your enemies!

[h2]Experimental New Mode: Showdown[/h2]
In this brand new mode, you'll be able to construct your draft on the fly just before the match starts. Given a limited amount of time, you must pick the right units and powers from a limited pool to destroy your opponent!

Each player is given 15 seconds to pick one out of three units or powers until their draft is full and the match begins.
[h2]General[/h2]
[h2]Balance[/h2]

Sentinel: Ability damage is now correctly calculated based on damage taken during the curse and not absolute health lost. This will prevent shields and healing from rendering the ability useless.

Kiros: Health reduced from 970 down to 900.

Lightsmith: Basic attack damage reduced from 26 down to 22.

Rock Golem: Health reduced from 855 down to 800.

Rogue: Health reduced from 750 down to 690.

Clear Mind: Proc time reduced from 6.5 down to 6 seconds.
[h2]Bug Fixes[/h2]
Work towards unlocking weird and wonderful skins for your units and show off to your enemies!

[h2]Experimental New Mode: Showdown[/h2]
In this brand new mode, you'll be able to construct your draft on the fly just before the match starts. Given a limited amount of time, you must pick the right units and powers from a limited pool to destroy your opponent!

Each player is given 15 seconds to pick one out of three units or powers until their draft is full and the match begins.
[h2]General[/h2]
- Divine Trials may now only be completed in Ranked mode.
- Solo matches, Divine Trials and Whack-A-Sol no longer award gold as rewards.
- Starting mana reverted back up to 10 based on community feedback.
[h2]Balance[/h2]

Sentinel: Ability damage is now correctly calculated based on damage taken during the curse and not absolute health lost. This will prevent shields and healing from rendering the ability useless.

Kiros: Health reduced from 970 down to 900.

Lightsmith: Basic attack damage reduced from 26 down to 22.

Rock Golem: Health reduced from 855 down to 800.

Rogue: Health reduced from 750 down to 690.

Clear Mind: Proc time reduced from 6.5 down to 6 seconds.
[h2]Bug Fixes[/h2]
- Fixed a major bug where servers would not shut down correctly if a player disconnects before a match finished occasionally.
- Pilfer will now steal the correct amount of damage from surrounding enemies.