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Back to Basics: Focusing on the Fun



Over the past few weeks, we've been narrowing down the game loop to really focus on what makes the game exciting and fun. We've hit a really good ground that we're very happy with and have spent quite a bit of time refining and polishing the core game loop. For those unfamiliar with the game's current flow, here is a brief description:

  • Each player takes turns in playing units and spells onto the game board. Once you are happy with your placement, you end your turn and the units on the board fight. The loser of the battle takes damage based on the total damage of the surviving attackers.

  • At the end of a round, all units are restored to full health and reset. Spells are an important part of your strategy and may even permanently remove opposing units that are causing trouble.

  • When it is not your turn, you are not able to modify the formation of your forces, so the current acting player has the strategic advantage.



Here's a few example units and spells we have been working on:
[hr][/hr]








A lot of focus has been put on ensuring the core of the game is as strategic as possible. For that reason, one of our primary "design pillars" is: Formation Matters. Moving units around during your turn, in order to counter the opposing formation could greatly improve your army's effectiveness, and this is something we are going to continuously push in our unit and spell design.

https://www.youtube.com/watch?v=Ma5txKkxikU