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2026 Roadmap

[p]Hi everyone,[/p][p]As you know, we released The Platinum & The Infinite last week. We’re glad to see you enjoying the new content and we are now thinking of what to build for ZEPHON in 2026.[/p][p]Our base case is to continue with the same DLC structure we’ve done so far (since it’s been received so well), but are looking for your input on what else we should focus on (a couple of ideas listed below).[/p][p]Note that this may change at any point, including as a consequence of your feedback or sales performance.[/p][p][/p][h3]Q2 DLC[/h3]
  • [p]2 new leaders[/p]
  • [p]6 new units (tier 5 and 6)[/p]
  • [p]1 new advanced zephon unit[/p]
  • [p]3 new operations[/p]
  • [p]3 new rare items[/p]
  • [p]2 new outposts[/p]
  • [p]5 new quests[/p]
  • [p]4 new mutators[/p]
  • [p]4 new music tracks[/p]
[h3]Q4 DLC[/h3]
  • [p]2 new leaders[/p]
  • [p]6 new units (tier 7 and 8)[/p]
  • [p]1 new advanced chieftess unit[/p]
  • [p]3 new operations[/p]
  • [p]3 new
  • legendary items[/p]
  • [p]2 new outposts[/p]
  • [p]5 new quests[/p]
  • [p]4 new mutators[/p]
  • [p]4 new music tracks[/p]
[p]*Legendary items: A new tier of items with its own research requirement—even more powerful than rare.[/p][p][/p][h3]Free Features Ideas[/h3]
  • [p]The Last Days of Earth replayability: Add side-effects or side-objectives that are randomly triggered either at the start of the final battle or some turns in. These could range from Acrin ships crashing and spawning cities or other points of interest to the re-emergence of the Chieftess with an arsenal of super-weapons, perhaps temporarily uniting everyone else against her. Would love to hear ideas here, to make the final event more varied.[/p]
  • [p]Unique headquarters weapons per affinity: Instead of player-controlled headquarters always being armed with assault rifles and missile launchers, have the headquarters' weapons based on the leader's affinity (e.g. laser for Cyber).[/p]
  • [p]Resource veins: Generate advanced resource veins at the start of the game. These hotpots would require an Engineer to construct an extractor on it and would provide one type of advanced resource and a bonus when fighting against units built with that resource. Alternatively, these would be non-resource veins, that would only provide specific buffs.[/p]
  • [p]NPC regrouping world effects: Change the world dynamics when NPCs are defeated and start regrouping. E.g. defeating Anchorite means neutral Dreameaters start spawning around the world, because he was the only one keeping them at bay. [/p]
  • [p]Synergy technologies: Research options that boost the viability of multi-affinity builds. Or even options that boost single-affinity builds.[/p]
  • [p]Transport AI: Teach the AI how to use transports.[/p]
  • [p]City caches: City destruction currently spawns advanced branched caches; instead spawn unique city caches that offer larger rewards.[/p]
  • [p]?[/p]
[p]Please let us know if this makes sense to you, and if you have any suggestions for leaders, units, items, operations or any other features.[/p]