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ZEPHON Demo 8 (from now to June 27th)

The eight playable demo of ZEPHON will be available until June 27th (@ 12 pm CEST) on Steam.

The biggest change in this demo is the addition of tier 6 research, voiced leader reactions and diplomacy improvements. See the full changes below.

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four players on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 6 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


[h3]Changes in Demo 8[/h3]
## New
* Added tier 6 technologies (NOTE: Voice tier 6 units will hopefully be playable later in the event).
* Added voiced leader reactions to enhance immersion.
* Added Chayot Exterminator voice over.
* Added first story interlude.
* A lot of diplomacy actions now show the major impact on the decision.
* AI players will now condemn you for participating in the destruction of a city of theirs that isn't the last one.
* When unsuccessfully convincing an AI leader of terminating a peace treaty, trade agreement or alliance with a third party, they might report the attempt to the third party, which will then condemn the interference attempt.
* Research completed screen now has a button for select research.
* Show trait rank next to the small trait icons.
* Previous behaviour and extortionate nature will now be listed as major decision impact when appropriate.
* Added story interlude ambient audio.
* Hovering the mouse over a damaging trait icon like Bleed or Sandstorm now shows damage result for the selected unit.

## General
* Weapon icons of low power weapons, and heavy weapons on units that have moved, are now colored red.
* Non-native factions can now be asked for third party actions on native factions.
* How likely an AI is to offer gifts is now affected by their difficulty setting.
* Halved the standing change for praising and condemning traits.
* An AI's generosity characteristic no longer has an impact on them demanding tribute.
* AI now prefers other targets over those under the effect of Dream Prison.
* Renamed the Missile Team's Missile Launcher to Missile Bot.
* Unit response sounds now get less quiet with the camera's distance to the unit.
* Improved turn times.
* Traits are now only colored as Buffs and Debuffs if they are temporary.
* Made land generation more varied and natural.
* AI admit defeat dialogue is now sent to everyone, not just to enemies.
* When successfully convincing a player of terminating a peace treaty, trade agreement or alliance with a third party, your standing with that third party will now decrease.
* Removed that when the AI rejected a map exchange, trade agreement or alliance, it would result in a guaranteed rejection when asked again in the near future.
* Player abilities can now be used in quick succession.
* Abilities that spawn units now also say the description of the unit.
* Improved AI evaluation on when to gift.
* The Informant quest no longer considers a human player for the betrayal.
* Traits and weapons that come from upgrades are now colored blue.
* Concordat sell and buy button backgrounds are now more visible.
* Updated Anchorite voice over.
* Updated icons: Fallen Orolos, Kriteria Annihilator, Bio-Acid Spray, Poisoned.
* Adjusted colors to be more distinct.

## Balance
* Siege Cannon is now Heavy.
* Splash and Large Splash now hit additional group members with half accuracy.
* Increased Fragmentation Grenade damage from 1 to 1.5.
* Decreased Anti-Armor Grenade damage from 3 to 2.
* Increased Anti-Armor Grenade armor penetration from 2 to 3.
* Increased Bio-Acid Spray damage from 1.5 to 2.
* Increased Busters accuracy from 5 to 6.
* Shoch'itris Lair now costs 30 food and 15 algae.
* A newly constructed Bunker can no longer shoot in the same turn.
* Reduced Hymn of Decay attacks from 12 to 6.
* Hymn of Decay can no longer be cast on tiles that already have Hymn of Decay.
* Reduced Assassinate hitpoint damage from +2...+6 to +1...+3.
* Reduced Erelim Assassin armor from 6 to 4.
* Increased Commander armor from 4 to 6.
* Increased Whisperer of Goldrauch accuracy from 6 to 8.
* Increased Horrors of Space damage from 1.5 to 2.
* Increased Horrors of Space armor penetration from 2 to 3.
* Reduced Disintegrate damage from 16 to 12.
* Reduced Disintegrate armor penetration from 8 to 7.
* Anchorite is no longer more likely to gift.
* Chieftess is now a bit less aggressive as well as a bit more trustworthy and generous, to make befriending her more reasonable.
* Reavers and Busters bought from the Chieftess as support can now use Nomadic Life and Hijack.
* Added Ignores Cover to Hymn of Decay.
* Increased Bio-Acid Spray armor penetration from 2 to 3.
* Toxic Spearhead now causes Poisoned (-2 hitpoints next turn) to biological units instead of increasing attacks against biological units.
* Units On Fire now lose 2 hitpoints per turn instead of taking On Fire weapon damage.
* Changed Shoch'itris Lair cost for Dark Vassael from 30 food and 15 algae to 20 algae.
* Reduced Baneful Omen attacks from 2 to 1.
* Reduced Cr'la's Gambit attacks from 2 to 1.
* Rebalanced advanced resource values and their production buildings.
* Increased Tachyon Ray damage from 2 to 4.
* Increased Tachyon Ray armor penetration from 3 to 5.
* Decreased Tachyon Ray attacks from 2 to 1.
* Weakening now also affects large enemies (but not titans).
* Increased Dark Vassael armor from 0 to 2.
* Increased Surthodai's Embrace armor from 2 to 4.
* Increased Fallen Orolos armor from 2 to 4.
* Increased Blighted hitpoint loss from 2 to 4 per turn.
* Decreased Blighted duration from Fallen Orolos from 3 to 1.
* Decreased Pestilence cooldown from 3 to 1.
* Increased Orolos Cannon armor penetration from 6 to 7.
* Increased Surthodai's Hand armor penetration from 5 to 6.
* Decreased Tune duration from 3 to 1.
* Reduced Aranean Cloak cover damage reduction from 33% to 17%.
* Abyssal Rage no longer increases damage taken.
* Dark Caress now only works on biological units, but also restores 1 hitpoint each turn, including to the Surthodai's Embrace and units in its cargo.
* Cry of Contrition now only works on biological units, but sacrifices 2...6 hitpoints instead of 3...9.
* Increased max morale of headquarters from 8 to 10.
* Removed extra damage taken from Frenzy.
* Halved Choral Celerity influence cost.
* Accuracy is now capped at 12 (100%).
* Increased attacks of Bleed and Fire from 3 to 4.

## Bug Fixes
* Fixed Valhalla sometimes not increasing when a unit dies if there are multiple Valkyrias being used.
* Fixed Valkyria's Gugnir damage going crazy with Valhalla active.
* Fixed units with NPC advancement giving too much experience.
* Fixed traits affecting unit costs not working.
* Fixed missing Well-Fed trait icon.
* Fixed explosions not showing on high animation speeds.
* Fixed explosion sounds sometimes not playing.
* Fixed Hashamllim Host being a transport.
* Fixed loading tips sometimes being cut off.
* Fixed an issue when playing streamed sounds like ambient and music.
* Fixed Dance of the Erelim being usable without adjacent enemies.
* Fixed Tactical Visor not working when adjacent to more than 1 Ishim Enforcer.
* Fixed Frenzy not working when adjacent to more than 2 enemies.
* Fixed AI leaders not researching new infantry units and infantry upgrades (How did no one notice?).
* Fixed dust showing when weapons on fortifications rotate.
* Fixed a bug that resulted in AI heroes not using many of their abilities.
* Fixed research filters not being stored for clients in multiplayer.
* Fixed Experimental Drugs (Berserk) end not changing to the correct player.
* Fixed diplomacy and quests screens flickering out-and-in in multiplayer due to ping delay.
* Fixed a second incoming call from the same player showing in multiplayer even if the second incoming call has already been closed.
* Fixed crash in multiplayer when you re-call a player you were just in a call with and before they close their call.
* Fixed blocking a caller in multiplayer also making sure to block condemns already pending.
* Fixed a rare map generation crash.
* Fixed capturing a unit not collecting the cache on the tile.
* Fixed "Leashed" text appearing when capturing an unleashed unit.
* Fixed Chieftess never founding new cities.
* Fixed Assassinate above level 1 not applying Crippling properly.
* Fixed some building trait upgrades not showing in the hint.
* Fixed Evasive Maneuvers not having a duration of 1.
* Fixed quest screen sometimes getting stuck.
* Fixed wrong production turn duration in hints of not queued actions.
* Fixed NPC advancements not increasing production cost.
* Fixed thrown grenades not being visible and not rotating with flight curve.
* Fixed units forgetting their rally target when moving out after being produced.
* Fixed Shoch'itris Lair, Bunker and Tessera Core not playing appear sounds.
* Fixed hitpoints sometimes being incorrect when a unit is taken over.
* Fixed Bleed Cultivation allowing construction of defensive structures on Bleed even outside of cities.
* ZEPHON blacksite quest now uses ZEPHON's instead of Fallen Soldier's HQ unit model.
* Fixed Smoke Screen from Vanquisher lasting forever.
* Fixed an issue with units sometimes starting a wrong path when coming out of production.
* Fixed issues with planting Bleed with Construction Yard.

## Modding
* Deep and shallow water color are now specified in Environment.xml. Note: The environment parameters can be reloaded while the game is running by pressing Ctrl+R.

Steam Next Fest Stream

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

Steam Next Fest Stream

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

ZEPHON Demo 7 (May 13th to May 21st)

The seventh playable demo of ZEPHON will be available from May 13th (@ 12 pm CEST) to May 21st (@ 12 pm CEST) on Steam.

The biggest change in this demo is the addition of tier 5 research. See the full changes below.

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four players on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 5 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


[h3]Changes in Demo 7[/h3]
## New
* Added tier 5 technologies.
* Added victory screens for each leader.
* Added loading screen tips.
* Added new tutorial tips.
* Added ability to play an introduction game.
* Added ability to hide Human, Voice or Cyber technologies from the research view.

## General
* To win you must now also defeat NPCs.
* Chieftess now founds new cities.
* Improved auto-scroll to action.
* AI no longer condemns a player's war with a third party if the player recently offered peace to the third party.
* Renamed Habitat to Housing.
* Housing is now displayed as total instead of remaining.
* Renamed map sharing to map exchange to make it clearer that it is a one-time thing.
* Renamed certain diplomacy actions on third parties to make clearer they are just offers to the third party.
* Tips are now sorted alphabetically in the compendium.
* Tweaked attribute hints.

## Balance
* Toxic Spearhead now grants +67% attacks instead of +2 damage against biological units.
* Reduced hitpoints of Dark Vassael from 48 to 32.
* Increased accuracy of Dark Vassael from 5 to 6.
* Reduced hitpoints of Surthodai's Embrace from 48 to 32.
* Reduced accuracy of Exousia Marauder from 7 to 6.
* Increased Surthodai's Hand damage from 6 to 8.
* Increased Surthodai's Hand armor penetration from 4 to 5.
* Reduced Shoch'itris Lair hitpoints from 48 to 32.
* Reduced Elect of Uzhodai armor from 5 to 4.
* Reduced Whispers of Harmony hitpoints gain from 6 to 4 and morale gain from 3 to 2.
* Malakim Destroyers are now Biological in addition to Mechanical.
* Increased Anti-Ground accuracy penalty from -33% to -50%.
* Anti-Air now also suffers the accuracy penalty against hovering units.
* Gauntlet of Ruin can now be used even if there's an enemy unit on the tile.
* Increased Abkhan armor from 1 to 2.
* Increased Abkluths armor from 1 to 2.
* Decreased Abkluth Dragoons morale from 7 to 6.
* Decreased Acrin Remnants morale from 7 to 6.
* Decreased Aegyllan Worms morale from 7 to 6.
* Decreased Aranean Stalkers morale from 9 to 8.
* Increased Busters morale from 5 to 6.
* Decreased Chayot Exterminator accuracy from 7 to 6.
* Decreased Chayot Exterminator armor from 7 to 6.
* Increased Combat Drones accuracy from 7 to 8.
* Decreased Combat Drones armor from 5 to 4.
* Increased Combat Drones movement from 3 to 4.
* Increased Cr'la Disciples armor from 1 to 2.
* Increased Cr'la Disciples morale from 7 to 8.
* Increased Cyclone armor from 7 to 8.
* Increased Deformities accuracy from 5 to 6.
* Decreased Dreameater accuracy from 7 to 6.
* Decreased Elect of Uzhodai accuracy from 7 to 6.
* Increased Engineers armor from 5 to 6.
* Increaded Hammerheads accuracy from 7 to 8.
* Increaded Hammerheads morale from 7 to 8.
* Decreased Malakim Destroyers armor from 5 to 4.
* Increased Reavers morale from 5 to 6.
* Increased Sentries armor from 5 to 6.
* Increased Surthodai's Embrace morale from 9 to 8.
* Decreased Valkyria armor from 7 to 6.
* Decreased Warden armor from 7 to 6.
* Reduce Anchorite's Dark Pact (Dreameater summon) cooldown from 20 to 10 turns, but now costs 80 influence.
* Changed Hammerhead Target to apply non-stacking for 2 instead of 1 turn and +33% instead of +20% damage taken.
* Changed Comprador Science from +1 research for Research Laboratory to +1 research for Administration Complex.

## Bug Fixes
* Fixed crash that could occur when selecting saved games.
* Fixed crash that could occur when the player removes an item for which a target is being chosen.
* Fixed ending a call not removing incoming call for the other player.
* Fixed not being able to accept calls from another player in multiplayer if it's not your turn.
* Fixed hitpoints status when loading an autosave as Fallen Soldier.
* Fixed display of accumulated resources sometimes rounding up, which gives the false illusion of having enough to produce or purchase something.
* Fixed Combat Drones teleporting to land and becoming permanent when deployed on water.
* Fixed traits with ranks not showing any properties in the compendium.
* Fixed Krypt Archai AI not using all abilities.
* Fixed allying with everyone not triggering a victory right away.
* Fixed unit killed notification not showing.
* Fixed The Outsider not being spawnable on water.
* Fixed Defeat ambient sound not playing.
* Fixed weapon sounds playing in the fog of war.

Enormous new 4X game from Warhammer 40k dev is available to try now

If nothing else, 4X games need to be big. The small-scale strategy of Frostpunk or Company of Heroes is fantastic, but sometimes you want to spread your wings and conquer entire nations, continents, planets. From the makers of Warhammer 40k Gladius, a beautiful, expansive new 4X is on show this week at WASD Live. With inspirations from Civilization and Stellaris, but reams of original, bold ideas, if you want to try it, a new demo is available right now.


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