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ZEPHON News

Version 1.2.6

## General
* Changed Ranger icon to be more distinct from Sharpshooter.
* Improved Horde Mandate AI usage.
* Improved Caelum Cete idle visual effect.

## Bug Fixes
* Fixed Perfect Forever not working on own Caitiffs that have Infinite active.
* Fixed In Death, Life giving production based on the headquarters unit instead of the dying unit.
* Fixed duplicate type cost and duplicate type cost limit attributes appearing with the wrong color.
* Fixed Road negating Gravity Field and Black Hole movement penalty.
* Fixed Stormheart Facility being able to be Hijacked causing crashes.

## Modding
* Added `tilesInRange` tile condition.
* Added `inTileAcquisitionRange` tile condition.
* Added `pathToCityInTileAcquisitionRange` tile condition.
* `acquireTile` conditions are now specified in xml.
* Default `rangeMax` for `target` is now -1 instead of 1.

Version 1.2.5

## General
* Improved Reaver Depot lights.
* Improved Galgalim Orb Laser Array sound.

## Bug Fixes
* Fixed Perfect Forever not creating Caitiffs if a unit that can Hijack is adjacent to the target.
* Fixed Perfect Logistics technology description.
* Fixed being able to build roads on volcanoes.
* Fixed Gourmand's Fate icon appearing as a question mark in the quest screen.
* Fixed Furtive Tribunal praise text name reference.
* Fixed minor typo.

## Modding
* Added `removeBuilding type=""` tile effect.
* Added `noBuilding` condition to tile conditions.

Version 1.2.4

## Balance
* Crush Sequence is now usable against Titans.

## Bug Fixes
* Fixed issues when killing a unit with both Hijack and Perfect Forever.
* Fixed two wrong language strings for the Practical Romantic.
* Fixed Ruins spawning on Ruins when a city is destroyed.
* Fixed "Machines are the next step" and "Machines are alive" options text being swapped around in the Are Machines Alive? quest.
* Fixed Phenaris Epicurean's Paradox Theriac showing on the model even without the upgrade.

Version 1.2.3

## General
* Reworked Acrin Spawnrider attack visual and sound effect.
* Planar Phlebotomizer can now target tiles with caches, but no longer tiles with forests (to be consistent with Conjure Bleed and where Bleed normally occurs).

## Balance
* Caitiffs with Infinite active no longer give experience on death.
* The Sure Thing cost no longer scales with pace.

## Bug Fixes
* Fixed Elusive not working.
* Fixed issues when killing a Caitiff with a Deformity.

Version 1.2.2

## General
* AI players now also take into account the target's economy for praises and condemns.

## Bug Fixes
* Fixed Touch the Sky displaying the wrong text in the second stage.
* Fixed Economies of Scale sometimes not allowing production even though there are enough resources.
* Fixed Tactical Insertion not spawning Rangers on Bleed or City, and consequently the level increase sometimes not working.
* Fixed Asset Stripping technology description.
* Fixed crash when opening the research screen in Spanish.