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ShemHaMephorash News

Update Information v2.2.5 (2024/8/7)

Greetings.
Today, we'd like to anounce about v2.2.5 update.

[h3]Information about improvement update v2.2.5[/h3]

The contents of today's update are as follows.
==========
*Slightly improved the resistance of some vanguard infantry capable of close combat to Anti-light damages.
*Lowered Jarut's resistance to Bomb, Shell and Charge damages, and greatly increased resistance to Anti-light and Anti-heavy damages.
*Differentiate the images of some similar skills
*Added the following new skills
- "ShemHaMephorash Reconstruction"
 Recovers confusion from allies over a wide area.
- "Term Override"
 Causes nearby golems to become severely confused.
- "Hawk Eye"
 Cures a wide range of blindness.
*Corrected the employable classes of the Strategy Rogue's power “Hazara Falconers Union”.
==========

We hope you continue to enjoy this game :)

* If the launcher does not run normally in your environment, please let us know on the bulletin board.
https://steamcommunity.com/app/1481720/discussions/0/3073117690252581127/



Major Update Information v2.2.0

This is a notice of a major update to v2.2.0.
In this update, we have added a new game mode and made several adjustments to the game content.

However, the new game modes we are adding this time are still in the process of being improved.
In future updates, we would like to focus on strengthening unique units whose performance are currently insufficient, and adding elements that will add freshness and flexibility to future gameplay.
We think there are some rough edges at the moment, but we hope you enjoy it.

Additionally, some text regarding new game modes is currently untranslated.
This will also be prioritized.

[h3]Added new game mode[/h3]
Added strategy rogue mode "Countless Weft Threads".

You will choose one of 18 factions made up of small units.
And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.

Only unique units and their members can participate in special battles that occur every 3 turns.
The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.

By the way, damage and combat experience points during special battles will not be carried over to outside battles.

[h3]Balance adjustment[/h3]
*Added skills to most unique units that increase the unit's stats.
*The skills of the following unique units have been enhanced.
 - Su Deniz Harika (Enhancement of ability to deal about golem and cavalry)
 - Apollinary Vasnetsov (Addition of wide-area recovery means and improvement of MP efficiency)
*We have significantly increased the attack power and differentiated the performance of the following Golem Units.
 - Gus Khrustalny (Best defense performance, lowest attack performance)
 - Suzdal (Abundant HP and insufficient self-regeneration ability)
 - Old Nephilim (Highest attack power, low HP and good self-regeneration ability)
 - Unsigned Giant (Strong immunity to miraculous attacks)
*The resistance to paralysis and suppression of the former class and all unique units has been changed to an extreme form.(immune or effective)

[h3]New additional unique units[/h3]
 - Sadri Al-Shapur (common unique unit, dragoon)
 - Vladimir (golem unit)
 - Tatyana Beshkareva (rabbi unique unit)
 - Rudolf Golcharov (common unique unit, trooper)
 - Lawrence Gillings (common unique unit, trooper)
 - Theodore Albright (common unique unit, trooper)
 - Rajendra Thakur (common unique unit, line infantry)
 - Daoud Shah (common unique unit, skirmisher)
 - Kambiz Daizangi (common unique unit, field gun)
 - Hediyeh Musaqara (rabbi unique unit)
 - Bone Giant (golem unit)
 - Mosaic-Tile Disraeli (golem unit)
 - Hedayat Afridi (common unique unit, trooper)
 - Nasrin Kamarzad (rabbi unique unit)
 - Ferdows Al-Shapur (common unique unit, dragoon)
 - Mehrzad Al-Kiyan (rabbi unique unit)
 - Siamak Afridi (common unique unit, skirmisher)
 - Shahbaz Sanjari (rabbi unique unit)
 - Sheepdog Shahlam (golem unit)
 - Nazilla Sarkosh (common unique unit, trooper)
 - Azadeh Cirrusy (rabbi unique unit)
 - Shahar (golem unit)

About v2.2.0 update schedule

Hey everyone, it's been a while :)

The next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element.
We are planning to add the "Strategy Rogue Mode".
Additionally, we will add new unique units and fix visual defects.

Below are the planned updates:

[h3]Additional game mode[/h3]
Strategy Rogue Mode "Countless Weft Threads" will be added.

You will choose one of 18 factions made up of small units.
And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.

Only unique units and their members can participate in special battles that occur every 3 turns.
The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.

[h3]Add new unique units[/h3]
Approximately 20 new unique units will be added.

This is mainly a change to add variety to Strategy Rogue mode, but it is also possible to recruit these new unique units from the various corresponding unique units in the regular main game.

[h3]Bug fixes[/h3]
*Corrected the background transparency of the faction flag displayed at the start of battle in v2.1.0 and later versions.
*Fixed an issue where some skill effects were in unintended colors since version v2.1.0.


We must apologize that the English translation of the changes regarding the new game mode may not be completed immediately.
We will begin translating parts that are related to the core of the game, so please wait patiently.

Update Information v2.1.1 (2024/4/28)

Greetings.
Today, we'd like to anounce about v2.1.1 update.

[h3]Information about improvement update v2.1.1[/h3]

The contents of today's update are as follows.
==========
*Several difficulty mitigation options are now available when selecting Novice mode (lowest difficulty)
- Story Mode
 Recommended for those who simply want to enjoy the story.
 Unique Unit's Base Level : +20
 Lower Limit Level : Number of turns +8
 Initial Funds : +400000
- Beginner Mode I
 Recommended for understanding the outline of how to fight.
 Lower Limit Level : Number of turns +5
- Beginner Mode II
 Recommended for trying out ways to use your abundant funds.
 Initial Funds : +100000

==========

We hope you continue to enjoy this game :)

* If the launcher does not run normally in your environment, please let us know on the bulletin board.
https://steamcommunity.com/app/1481720/discussions/0/3073117690252581127/



Update Information v2.1.0 (2024/3/15)

It's nice to meet you all after a long time.
Today, we'd like to anounce about v2.1.0 update.

[h3]Information about improvement update v2.1.0[/h3]

The contents of today's update are as follows.
==========
*Added text log function
*Lighter overall game operation (Especially the RTS scene)
*The dependency on old DirectX (DirectX 9) is eliminated.
*Avoided an issue where the game would sometimes end when multiple drawings overlapped in an event scene.
*Improved title screen background image

 text log's example:
       
==========

We hope you continue to enjoy this game :)

* If the launcher does not run normally in your environment, please let us know on the bulletin board.
https://steamcommunity.com/app/1481720/discussions/0/3073117690252581127/