Major Update Information v2.2.0
This is a notice of a major update to v2.2.0.
In this update, we have added a new game mode and made several adjustments to the game content.
However, the new game modes we are adding this time are still in the process of being improved.
In future updates, we would like to focus on strengthening unique units whose performance are currently insufficient, and adding elements that will add freshness and flexibility to future gameplay.
We think there are some rough edges at the moment, but we hope you enjoy it.
Additionally, some text regarding new game modes is currently untranslated.
This will also be prioritized.
[h3]Added new game mode[/h3]
Added strategy rogue mode "Countless Weft Threads".
You will choose one of 18 factions made up of small units.
And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.
Only unique units and their members can participate in special battles that occur every 3 turns.
The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.
By the way, damage and combat experience points during special battles will not be carried over to outside battles.
[h3]Balance adjustment[/h3]
*Added skills to most unique units that increase the unit's stats.
*The skills of the following unique units have been enhanced.
- Su Deniz Harika (Enhancement of ability to deal about golem and cavalry)
- Apollinary Vasnetsov (Addition of wide-area recovery means and improvement of MP efficiency)
*We have significantly increased the attack power and differentiated the performance of the following Golem Units.
- Gus Khrustalny (Best defense performance, lowest attack performance)
- Suzdal (Abundant HP and insufficient self-regeneration ability)
- Old Nephilim (Highest attack power, low HP and good self-regeneration ability)
- Unsigned Giant (Strong immunity to miraculous attacks)
*The resistance to paralysis and suppression of the former class and all unique units has been changed to an extreme form.(immune or effective)
[h3]New additional unique units[/h3]
- Sadri Al-Shapur (common unique unit, dragoon)
- Vladimir (golem unit)
- Tatyana Beshkareva (rabbi unique unit)
- Rudolf Golcharov (common unique unit, trooper)
- Lawrence Gillings (common unique unit, trooper)
- Theodore Albright (common unique unit, trooper)
- Rajendra Thakur (common unique unit, line infantry)
- Daoud Shah (common unique unit, skirmisher)
- Kambiz Daizangi (common unique unit, field gun)
- Hediyeh Musaqara (rabbi unique unit)
- Bone Giant (golem unit)
- Mosaic-Tile Disraeli (golem unit)
- Hedayat Afridi (common unique unit, trooper)
- Nasrin Kamarzad (rabbi unique unit)
- Ferdows Al-Shapur (common unique unit, dragoon)
- Mehrzad Al-Kiyan (rabbi unique unit)
- Siamak Afridi (common unique unit, skirmisher)
- Shahbaz Sanjari (rabbi unique unit)
- Sheepdog Shahlam (golem unit)
- Nazilla Sarkosh (common unique unit, trooper)
- Azadeh Cirrusy (rabbi unique unit)
- Shahar (golem unit)
In this update, we have added a new game mode and made several adjustments to the game content.
However, the new game modes we are adding this time are still in the process of being improved.
In future updates, we would like to focus on strengthening unique units whose performance are currently insufficient, and adding elements that will add freshness and flexibility to future gameplay.
We think there are some rough edges at the moment, but we hope you enjoy it.
Additionally, some text regarding new game modes is currently untranslated.
This will also be prioritized.
[h3]Added new game mode[/h3]
Added strategy rogue mode "Countless Weft Threads".
You will choose one of 18 factions made up of small units.
And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.
Only unique units and their members can participate in special battles that occur every 3 turns.
The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.
By the way, damage and combat experience points during special battles will not be carried over to outside battles.
[h3]Balance adjustment[/h3]
*Added skills to most unique units that increase the unit's stats.
*The skills of the following unique units have been enhanced.
- Su Deniz Harika (Enhancement of ability to deal about golem and cavalry)
- Apollinary Vasnetsov (Addition of wide-area recovery means and improvement of MP efficiency)
*We have significantly increased the attack power and differentiated the performance of the following Golem Units.
- Gus Khrustalny (Best defense performance, lowest attack performance)
- Suzdal (Abundant HP and insufficient self-regeneration ability)
- Old Nephilim (Highest attack power, low HP and good self-regeneration ability)
- Unsigned Giant (Strong immunity to miraculous attacks)
*The resistance to paralysis and suppression of the former class and all unique units has been changed to an extreme form.(immune or effective)
[h3]New additional unique units[/h3]
- Sadri Al-Shapur (common unique unit, dragoon)
- Vladimir (golem unit)
- Tatyana Beshkareva (rabbi unique unit)
- Rudolf Golcharov (common unique unit, trooper)
- Lawrence Gillings (common unique unit, trooper)
- Theodore Albright (common unique unit, trooper)
- Rajendra Thakur (common unique unit, line infantry)
- Daoud Shah (common unique unit, skirmisher)
- Kambiz Daizangi (common unique unit, field gun)
- Hediyeh Musaqara (rabbi unique unit)
- Bone Giant (golem unit)
- Mosaic-Tile Disraeli (golem unit)
- Hedayat Afridi (common unique unit, trooper)
- Nasrin Kamarzad (rabbi unique unit)
- Ferdows Al-Shapur (common unique unit, dragoon)
- Mehrzad Al-Kiyan (rabbi unique unit)
- Siamak Afridi (common unique unit, skirmisher)
- Shahbaz Sanjari (rabbi unique unit)
- Sheepdog Shahlam (golem unit)
- Nazilla Sarkosh (common unique unit, trooper)
- Azadeh Cirrusy (rabbi unique unit)
- Shahar (golem unit)