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About the status of development as of November (The Final Update)

It’s November.
We've finally come to the last status report...

As announced a few days ago, the full-release date has been set:
November 26.
https://steamcommunity.com/games/1483370/announcements/detail/751664371579486253?snr=2___

Ahhh, it's hard not to get emotional...
Taking a trip down memory lane, the first status report was released back in October 2022, roughly about three years ago.
For the past three years, I’ve been posting monthly status reports like this one but now it's coming to an end.
There’s still some work left such as balancing the final boss, implementing Steam achievements, etc but I’ll keep going full speed ahead so we can release on time.

I’d also like to express my gratitude to everyone who’s been following these monthly updates over the years.
I’ve read every single comment left by you all, and they were a huge source of encouragement.
Maintaining motivation is crucial in long-term game development and you all were a big part of that.
And since this game’s combat system is quite unique and, to be honest, not be for everyone, I do get my fair share of criticism as well.
But nevertheless, seeing all the comments from players who are looking forward to the full release, helped keep me going and I'm grateful for each and every one of you.

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OK, let's talk about the full release.

◆ Regarding the Price
As previously announced, the price will be slightly increased.
(The Early Access price was meant for those who wanted to support the game before its full completion.)

I’ve always felt that indie games tend to be a bit too cheap considering the amount of effort that goes into them,
so even if some people say it’s a little expensive, I’d like to set a price that I personally feel is fair.
Of course, pricing it lower might make it more accessible,
but I’m not planning anything extreme and the plan is to set it at $19.99.


◆ About the “Infinite Arena”
You might have already forgotten about it by now.
That mysterious “Currently Unavailable” option that’s been sitting on the title screen forever was originally planned as a sort of semi-roguelite endgame mode, where you’d fight as long as you could until death.

The idea came from thinking,“Since updates to the Early Access version will inevitably take time,maybe I should include some sort of repeatable content to keep players engaged.”
However, when I later ran a player survey,the overwhelming response was: “Please focus on continuing the main story rather than making the Infinite Arena.” So I decided to prioritize the next story chapter instead.

In short, it was meant to be filler content for the time between updates…but now that the full release is happening this month, it's kind of...lost its purpose...So, for now it will be removed in the full release version.

That said, there are still players who want to enjoy more of the game’s combat, or to try challenging certain bosses with different builds.So I’m hoping to eventually release something similar to it after the official full release so please stay tuned.

Ideally, I’d like to put more work into it and maybe even add new bosses, including characters who couldn’t be fought in the main story (like Suu).
But honestly, most of my savings were spent commissioning art for the main game, so unless the release turns a profit, it’ll be hard to add large-scale new content.
Depending on the situation, I might release it as paid DLC, or make a lighter version as a free update.
I'll be sure to really sit down and think about my decision before executing so please stay tuned.

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So now... we're one month away from full release.
I’ll likely share another short post around the release date, but as for status reports this will be the final one.

Thank you so much for following along!
Please wait just a little longer for the full game. See you soon!