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About the status of development as of March

We've received another status update from Daraneko.
Please give it a read.

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Here's the monthly report for March.

I've been focusing on writing the story and creating events for it, and so the endings are now complete, apart from the battles.

If you gave up your power in the previous chapter, you'd have lost your powers as a Deathwalker... but I've included a whole series of battle-related events to make up for it.

You've already seen something similar in the Gargantua fight, but this time, you'll be the one making and setting up the traps however you want and strengthening them before the battle.











Something like this.

Do everything you can to disrupt your opponent and eventually snatch victory from under their nose, such as by knocking them into a river, or zapping them with electricity. Or both.

At first, I made it so that the traps would be already set up for the player, but then I thought that it would be lots of fun if players could do whatever they wanted with the traps, so I made it this way.

...As a result, there is a LOT of text for this. Help.
I'm currently writing all of that text and implementing it into the game.

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We're still trying to decide on a release date. It's not going to be March, that's for sure.

It depends on how long the wall of text I've imposed onto myself will take to write, but I'll be happy if we can release it by the end of April. Hopefully.

There's still localization and debugging and stuff too, so I'll be working closely with PLAYISM on that.

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And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

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