About the status of development as of November
We've received another status update from Daraneko.
Please give it a read.
=================================
It's November...
And so her's another status update.
Currently, I'm keeping up and acheiving the goals I've set for myself.
I've finished the scenario writing for Chapter 3, and it's been implemented into the game with effects too.
I've also compiled the details for all the new art I need to commission for this chapter.
Some of this work was originally planned to be done in October, but I finished that a bit early and did a lot of work beyond that too.
I've made and implemented the maps for Chapter 4, written up the data and flavor text for new equipment and items, beat Metaphor: ReFantazio, directed a new trailer, played the Monster Hunter Wilds beta test, fixed bugs, adjusted the UI for the English version (implemented in the ver0.5.10 update), implemented a new feature for the Flame system that will change throughout this route...
I overhauled my work process before starting work on this route, and it seems like it's paying off and working perfectly for me right now.
It's easy to work with, and my own personal life has settled down and I'm less tired overall, and so I'm working faster than ever before.
Now it all comes down to how long I can keep this speed up (since even if work is going well I tend to get sick or whatever and ruin it).
-------------------------------------------------
What's more, while I've been writing the story, there's one change I've made to this route.
I'll be updating the art for Kohaku, the key character of this route, a little bit.
Now, Kohaku's sprites will mostly look slightly upwards.

Since there's a lot of scenes of Kohaku (a small child) talking to tall grownups (like Goshe), if she looks straight ahead like other characters, she ends up staring off somewhere else instead of looking at whoever she's talking to, making it feel less like a conversation.
By adding sprites where she's looking up instead, I feel like she's finally able to hold a lively conversation with other characters.
(Therefore, her sprites in Chapter 2 have also been updated. This will be reflected when Chapter 3 is released.)
-------------------------------------------------
This month, I'll be working on implementing the story for Chapter 4.
I'll do my best to first finish the scenario all the way up to the ending before I work on the gameplay, so that I can then commission all of the artwork at once.
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/
Please give it a read.
=================================
It's November...
And so her's another status update.
Currently, I'm keeping up and acheiving the goals I've set for myself.
I've finished the scenario writing for Chapter 3, and it's been implemented into the game with effects too.
I've also compiled the details for all the new art I need to commission for this chapter.
Some of this work was originally planned to be done in October, but I finished that a bit early and did a lot of work beyond that too.
I've made and implemented the maps for Chapter 4, written up the data and flavor text for new equipment and items, beat Metaphor: ReFantazio, directed a new trailer, played the Monster Hunter Wilds beta test, fixed bugs, adjusted the UI for the English version (implemented in the ver0.5.10 update), implemented a new feature for the Flame system that will change throughout this route...
I overhauled my work process before starting work on this route, and it seems like it's paying off and working perfectly for me right now.
It's easy to work with, and my own personal life has settled down and I'm less tired overall, and so I'm working faster than ever before.
Now it all comes down to how long I can keep this speed up (since even if work is going well I tend to get sick or whatever and ruin it).
-------------------------------------------------
What's more, while I've been writing the story, there's one change I've made to this route.
I'll be updating the art for Kohaku, the key character of this route, a little bit.
Now, Kohaku's sprites will mostly look slightly upwards.

Since there's a lot of scenes of Kohaku (a small child) talking to tall grownups (like Goshe), if she looks straight ahead like other characters, she ends up staring off somewhere else instead of looking at whoever she's talking to, making it feel less like a conversation.
By adding sprites where she's looking up instead, I feel like she's finally able to hold a lively conversation with other characters.
(Therefore, her sprites in Chapter 2 have also been updated. This will be reflected when Chapter 3 is released.)
-------------------------------------------------
This month, I'll be working on implementing the story for Chapter 4.
I'll do my best to first finish the scenario all the way up to the ending before I work on the gameplay, so that I can then commission all of the artwork at once.
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/
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