1. Intravenous
  2. News

Intravenous News

Map Editor BETA 9.2

Hey folks!

This update fixes a couple of nasty issues. The main branch has also been updated to accommodate these changes.

BETA 9.2:
- preventing game crashes in the event of an incorrectly configured level + level category combination
- not creating level list categories that have 0 levels in them anymore
- level size dimensions have been capped to a minimum of 100x100 tiles (can enter values less than that, but it will always create a level at least 100x100 in size)
- fixed being able to enter negative map size values into the "new map" prompt and crash the game
- fixed a crash that occured with more than 1 mod-specific level category

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 9

Hey folks!

This update adds the ability to setup level objectives from the map editor itself, to not have to do it via map config files. The main game branch has been updated to support these additions.

BETA 9:
- added the ability to set up objectives in the map editor itself, rather than having to tinker with Lua scripting in the map config files
- when finishing a level without a declared next level in queue, the game will now quit to main menu
- fixed removing a vent shaft route not clearing the directional arrows
- fixed vent shafts causing a crash if they only had 1 entry point and no exit point (can not get inside an incorrectly set-up vent shaft now)

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 8

Hey folks!

This update adds a couple of features requested by the map maker community, (however small, but hopefully bigger in the future!) to make object/floor placement a lot easier by being able to filter sprites by name.

BETA 8:
- added "Unbreakable when locked" modifier to doors
- added search filter textboxes for floors, walls, roofs, and sprite quad scrollbars
- levels, without a campaign, loaded through the "Load map" menu, now use an internal "custom level" campaign, to prevent potential issues
- updated some UI element colors (still waiting on new icons!)
- fixed a newly created patrol route not immediately being placed into the patrol route list, requiring an edit mode switch to be shown there

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Map Editor BETA 7

Hey folks!

This update adds a lot more tweakable settings to the level settings menu, allowing you to spend less time tinkering with the map config time, and to set the things you need directly in the map editor. The main game branch has been updated to support these additions.

BETA 7:
- fixed choking an enemy out with lethal melee enabled not killing them
- multiple things can now be set-up from the "Level settings" menu, to further move away from having to adjust the level config file, including:
* player capabilities (lockpicking, night-vision goggles, etc.)
* whether the loadout menu will be opened upon starting the level
* which weapons the player starts out with
* which armor the player starts out with

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

Thanks for reading!

Map Editor BETA 6

Hey folks!

The map editor branch received an update, limiting certain actions to protect people from crashing the game by accident.

BETA 6:
- fixed a potential problem with placeable object list not correctly displaying the class name
- fixed being able to completely mess up levels by assigning an object for a goon to sit down on, and then removing said object
- disabled NPC subclass placement (they're meant to be used only on specific levels in specific contexts in the main campaign)

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

Thanks for reading!