1. Tracks of Thought
  2. News

Tracks of Thought News

Post-Launch Announcement

I want to start by thanking everyone for their support so far. 🐝💜 We are incredibly lucky to have such a wonderful community and we appreciate all of you. Over the last couple of days we have received reports from players about issues preventing progression and other little bugs and we wanted to make sure to take some time to address them. We put out a small patch to fix the most pressing one.

Changelog

[h3]Tracks of Thought_RELEASE_v17.1.5.12[/h3]
  • The door to the Diner car (car #2) no longer opens before intended, which caused a myriad of other issues like:
    • Missing interaction popups
    • Dialogue not loading in or dialogue trying to run all at once
    • Dialogue boxes appearing small and far into the distance
    Players can now only access it once they have a personality and rival assigned by finishing the Starry Night car (car #1) storyline. This sadly does require starting a new save file if you've slipped past the first door.
  • Added a Foreground hide function in the Starry Night car to avoid blocking the view of Patricia during dialogue
  • Dialogue boxes now show special characters during battles
  • Adjusted triggerbox for the Window Interactable in the Diner car, so it doesn't intervene with Rory's triggerbox
  • Lowered dialogue notification position for Baby Bean and Jacob in the Diner car so it doesn’t appear off-screen
  • Adjusted build name tag from ALPHA to RELEASE
  • Fixed spelling error (straight instead of stiaght) in the Card scanner's 'Passengers' tab
  • Fixed wrong species information in the Card scanner's 'Passengers' tab
Known Issues

There are a few major bugs 🐛 that we have flagged as high priority issues since they affect or prevent progression in the game. Being a small team, we are working as fast as we can towards a patch to address as many as we can. We are aiming to get a patch released within the next couple of weeks to fix the high-priority issues at a minimum and hopefully most if not all of the other issues as well. We appreciate your patience and understanding as we work through the rest of this list!

[h3]High Priority:[/h3]
  • Saving the game while near Deborah in the Starry Night car (car #1) will cause the Player to get stuck. This corrupts your save file and sadly requires deletion in order to progress the game.
  • HP bars not updating properly during Battles
  • If log files are present from a previous Demo playthrough it doesn't load the full game correctly.
    • To quickly fix this you can delete the files in the AppData folder before starting a new save file ➜ C:\Users\username\AppData\LocalLow\TidbitsPlay\TracksOfThought
[h3]Other:[/h3]
  • Misaligned interaction when trying to talk to Maple the shopkeeper
  • Some conversation triggers being out of reach or difficult to trigger
  • Some conversations not triggering under the right conditions
  • The 'Passengers' tab does not update > Missing a Tutorial for the Card Scanner.

───── ✦•🐞•✦ ─────
If you find any other bugs (that isn’t one of the characters, haha), please hop on over to our Discord server to report it so we can add it to the list of issues to get patched as soon as possible!

And of course, be sure to stay on top of all things Tracks by following us on Twitter and YouTube and joining our Discord server. Thank you for everything!


- Esmeé and the Tidbits Play team

Tracks of Thought is Available Now!

[h2]TRACKS OF THOUGHT IS OUT!!![/h2]
Hi everyone! The wait is over, the train has finally reached its destination!!🐞🎉🎉

[hr][/hr]
[previewyoutube][/previewyoutube]

Right now we’ve got a launch discount of 20% off for the next week so be sure to grab that before it’s gone!

We’re most excited for you to see:
  • The narrative, which is unique to your very own personality type
  • The card battles, where you have to work together with your opponent to reach a consensus
  • The beautiful art and attention to visual detail throughout the game!

Thank you all SO MUCH for supporting us during development. Our road to release has been quite rocky, and it means the world to see all the people that are excited for this game to come out - through showcases in person and offline, through fan art, through excited tweets - all of it has lifted our spirits when times were hard. So, from the bottom of our hearts, thank you.

❤️🐞❤️We’ve done our very best to make a game we can be proud of, and we hope that you’ll love it just as much as we do.

If you find a bug (that isn’t one of the characters, ha ha) then please hop on over to our Discord server to report it. We’ll do our best to stay on top of them and patch them when we can.

[h3][h2]🐞And if you’re looking for any way to support us,🐞[/h2] [/h3]
Please consider leaving us on honest review, it helps us a lot in Steam’s algorithms and helps other players decide whether they’d like to try out our little bug game.

And of course, be sure to stay on top of all things Tracks by following us on Twitter and YouTube and joining our Discord server.
Thank you sincerely for everything, and enjoy!


Esmeé and the Tidbits Play team xxx

Tracks of Thought is part of Steam Deckbuilders Fest!

Hi everyone!

We're excited to share that Tracks of Thought is part of the Steam Deckbuilders Fest on Steam that celebrates card games where you can build and manage your deck of "cards" even if those cards aren't your typical playing cards from March 25th until April 1st!

Don't forget to wishlist the game to keep up to date on any updates and announcements from the team!


https://store.steampowered.com/app/1487630/Tracks_of_Thought/

May Dev Update

[h2]DEAR PASSENGERS 🐞📣[/h2]

It’s been a while since we’ve updated y’all on what we’ve been up to! We promise we’re still here and still doing our best. Some of our team members have been struggling with physical health issues, but we’re all okay and health(ier) now!

These months have been filled with so many new things - especially for us developers! We've been working hard on our bug puns, polishing the train cars with fun trinkets and adding some pep in the step of our characters.

[h3]🎁 collectibles 🛍️[/h3]


We added over 50 items in the game to collect, snack on or use in quests. What do you think these are for?



Let us know in the comments 👀

[h3]🐕 battle barks 🐩[/h3]

We updated the Battle Barks in the card battles. This is flavor dialogue where the characters "bark" at you after each turn.

Before these lines were only determined by which card type the opponent HATES or LOVES, but players like you told us this could be a little confusing sometimes. You could technically play a card a bug would HATE but it lets you fill the bar resulting in a battle win.

You would reach "CONSENSUS" but since they hate the card you played, they would still say something like "OH NO :("



This is why we made some big improvements to this system and wrote a lot of custom dialogue. Here you see a few actions the characters can respond to in the card battles.

Now the conversation feels a lot more natural and responsive!



[h3]🧸say hello! 🧸[/h3]

We’ve also added dialogue with more NPCs!

Make sure to say hello to our lil caterpillar friend, baby Bean!



Here’s what a conversation with baby Bean might look like 😉



───── ✦•🐞•✦ ─────

Thanks so much for your support! If there's anything specific you'd like to see us cover in our dev updates, like characters, mechanics, etc, let us know in the comments! You can also join our Discord, and follow us on Twitter, Instagram, and TikTok for more updates. Cya next time :)

Bug out!

The Tracks of Thought Team