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0.7.9.6

0.7.9.6

Fixed issue with Garbage Collection
Added Hurlbats
Reimplemented Throwing weapons (G) to throw
Bed Respawns are 30 seconds now
Bed Respawns adds a 3 min cooldown on all nearby beds
Fixed Autobalance not working correctly
Bracers aim bonus added to Mail gloves and Leather gloves
Properly implemented Crossbow
Craft menu Icon scaling fixed
Added distance checks to keeping inventories open
Zoom in Holster mode with RMB
Fixed Stone placements not having attenuated sounds
Fixed armor stand armor models not clearing correctly
You can alt click items on armor stand to fast equip them or double click them
Added a Mantlet (Mobile cover)

0.7.9.5

0.7.9.5

Optimized the servers
Removed Autosort button disappearing
Autosort now gives you a reason if it fails
Autosorting is faster now
Increased Catapult HP so it can survive 4 shots now from Catapults
Fixed picking up Armor Stands
Reduced Bash Damage
Reduced Bash speed
Increased time on Combo from Bash
Doors are now only unopenable when under attack if they take singificant damage
Fixed Stamina drain on parries not working
Fixed Voice transmit volume being mislabeled in the Audio menu
Fixed Steel Mallet not having a model
Increased Bodkin arrow damage slightly
Fixed banners not breaking when their supporting floor broke
Fixed Bed spawns not working for Team 3
Fixed Raid mode not ending properly with more than 2 teams
Fixed other gamemodes not working correctly with more than 2 teams
You can now assign beds to teammates
Increased Max item repair value to 100% from 67%
Vehicles ignore dropped items now

0.7.9.4

0.7.9.4

Fixed issues with Replays
Fixed an issue with the respawn timer
Fixed a bug with the armor stand
Fixed swapping armors with armor stands
Fixed armor stands getting the wrong inventory reference
Increased Armor stand collision size
Fixed Stakes collisions
Improved sword and shield running animation
Fixed issues with Loot spawning in Crates
Bodies now despawn after 15 seconds or 60 in Raid and Survival mode
Item bags now last 15 minutes in Raid mode
Fixed issues with Dropped Items (Weapons/Armor)
Fixed Wheelbarrow slow turnrates
Fixed Wheelbarrow camera position in first person
Tweaked Wheelbarrow velocity
Fixed Autobalance no longer working
Fixed being able to pickup buildings that werent scaffoldings
Added Keylock as a craftable item
Fixed falling damage being inconsistent
Healing queued up now gets reduced equal to the amount of damage recieved rather than completely cleared by any damage
Fixed issues with placing keylocks on doors and gates
Increased Parry compensation slightly
Bodkin arrows now cost Steel instead of Iron
Reduced Gold cost of Catapults and Siege Rams to 60
Cost of Grates and Portcullis increased to require additional Iron
Fixed External doors not having height offsets
Added Arrow mesh to Door previews so you can tell which way the door opens
Fixed Mallets not doing correct damage to owned buildings
Reduced Speed penalty from wearing armors
Increased damage resistance of Brigandines slightly
Increased damage of Bashes
Decreased windup duration of Bashes
Fixed issue with Alt mode
Equipping Items now slows players down to walking speed temporarily
Encumberance penalties to Ranged weapons from wearing armor are now more extreme
Hold breath shooting mechanic is affected by Encumberance
Reduced effectiveness of passive HP regen
2 handed swords have been buffed to compensate for the sturdiness of steel armors
Reduced handle tracer size of most weapons with handle tracers
Increase Pollax alt mode damge to plate armors
Reduced health of some building pieces to combat honeycombing
Retuned Arrow damage to be lower overall
Ranged weapons and Shields have tool tips that show their stats
Added Preset buttons to the Armor crafting menu to craft a full armor set (Leather, Brigandine, Plate)
Knockback is now ignored when parrying multiple opponents at the same time
Tweaked resource spawn rates in the Raid map to spread the resources out more evenly rather than the vast majority being in the center area
Resources nodes that havent been mined now despawn later
Fixed Deers spawning inside damage zones for the Red team
The center High yield nodes in the Raid map now do not spawn until Gathering Phase ends
Added a no Build zone in the center area to prevent people from building outposts there and claiming every resource node trivially
Added a no build zone in the sky to prevent extremely tall buildings
Fixed some rocks not being mineable
Added the ability for admins to change the amount of teams in a match and add additional spawns for different teams
Fixed the team UI banners using the wrong material
Fixed Freelook neck blending
Added a 50% damage resistance to all projectiles when parry is active
Door autoclosing can now be toggled off
Autoclosing doors wont close while the base is under attack
Doors can now no longer open when they are under attack
Portcullis had their HP lowered
Ladders had their HP increased
Stakes now deal more damage and more reliably
Added a Wheelbarrow icon
Added Icon to Stakes
Added a Brazier
Siege weapons now take full damage from Siege damage (Catapults can now shoot and kill each other effectively)
Improved the Patch notes menu

New Developer Update!

[previewyoutube][/previewyoutube]

Raid Alpha Patch notes 0.7.9.1

0.7.9.1

Fixed vehicles breaking movement replication
Tweaked shield hold block angles
Reduced Parry angle
Fixed stone amouns on stone croppings
Fixed roof sockets
Fixed preview building blocking upgrade traces
Mail Hauberk is now 1:1 sized
Tweaked armor costs to make it easier to bulk craft
Increased Katzbalger damage slightly
Increased Mace damage slightly
Increased Waraxe damage slightly
Bows now only go on the primary slot
Quivers only go on secondary slot
Resource bag only goes on secondary slot
Bandages can now be placed on the toolbelt
Wall torches are cheaper
Cloth and Leather craft faster now
Cloth is cheaper to craft
Rebalanced fuel and charcoal costs
Fixed resource bag not dropping properly
Increased resource bag size
Fixed Icon scaling
Fixed Icon scaling when rotated
Armor can no longer be repaired if it falls below 33% durability
Added Battering Ram recipe
Added many missing icons
Bow Draw strength has a penalty on high encumberance (Slower projectiles, less damage)
Added Steel tools
Removed Unused keybinds
Improved Roof placement
Fixed issues with triangle floors
Fixed up window directions
Fixed issues with invisible resources nodes
Improved some Emote anims
Added noise that scares deer away to arrow impacts
Improved deer AI
Fixed damage resistances on buildings
Fixed ladder dropping a full mesh
Fixed command wheel opening while chatting
Added starting beds to raid map banners
Swapped context menu options for banners
Reduced Maul damage
Reduced Stakes cost
Fixed some repair costs on buildings
Tweaked Steel weapon costs
Reduced Iron Hoe cost
Added Primitive arrows for Shortbow
Fixed lock position on Gate
Beds now require a floor and banner
Fixed warmup spawns
Players now recieve a notification when they can't build while under siege that shows the time remaining
Fixed a bug causing raid mode to never end
Endgame screen shows proper winner now
Fixed flying bug
Rewrote Bed spawning system
Fixed Pillars not working well with Walls and Floors
Fixed Ladder volumes being hit by melee attacks
Fixed boulders persisting
Fixed Plant fiber cluster spawning in the same location as other Plant fibers
Added Wheelbarrow for mobile storage
Tweaked Raid time added from damage
Scaffolds now have 1 HP