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Carrier Command 2 News

v1.5.7 - The Rebalance Update



Dear Players,

Some members of the Grim Reapers Naval Ops community kindly gave their time to compiling detailed rebalance and requested change feedback. As always, we are reviewing player feedback (particularly that submitted via the issue tracker!) and thought to implement several of the requested changes.

Thankyou to the Grim Reapers and all the players who have given their feedback and helped make the game better. The naval simulation community is a tight group and a great set of people, and its a real pleasure to be making one of your games.

We are buffing a bunch of stuff that was difficult to utilize. The sonic pulse countermeasure system has range extended to be 4x larger. External fuel tanks are now much larger. Ship fuel capacity is now much larger. CIWS ammo capacity is up. Stuff like that.

We are also doing some minor rebalances to what stuff is included in a starting load out. There are many changes here which would require a huge spreadsheet to explain, so if this is of interest, jump into a game and see what is included in your loadout of choice.

Missiles are now more dangerous with a larger explosive radius and higher velocity, but AA missiles are also easier to avoid with the tracking warning being displayed much earlier, giving much more chance to react.

Mules are now more versitile as they can now rearm each other as well as helicopters, making for a useful mobile helicopter refuelling base if this is required. This change, alongside the increased external fuel capacity, makes helicopters much more versatile and specialist.

Please check out the patch notes below and let us know your feedback on these new changes!

A quick shout out to an upcoming game - Sea Power isn't a game by us (Geometa) but is also published by Microprose and is a game I am personally looking forward to very much.

Much love
The Carrier Command Developers



v1.5.7

Rework - buffed sonic pulse generator
Rework - increased capacity of external fuel tank
Rework - increased ammo capacity of vehicle mounted CIWS
Rework - increased speed of missiles
Rework - barge blueprint unlocked by default
Rework - rebalanced starting loadouts
Rework - rebalanced item inventory weights
Rework - new team colors and reordered colors to match colors on UI
Rework - missiles now have larger explosion radius
Rework - increased fuel capacity of ships
Rework - mules can now supply nearby helicopters and other mules
Rework - missile track warning now alerts with incoming missile within 1000m rather than 200m

v1.5.6 HOTFIX

Fix - fixed mouse input control mode with tv guided missiles

v1.5.5 HOTFIX

Fix - fixed issue with incorrect axes for mouse control of aircraft

v1.5.4 - VR Fixes and Dedicated Server Scenarios



Dear Commanders,

Today we release a new minor update!

This update contains several VR fixes, including an important fix for aircraft controls.

We have also added the ability for dedicated servers to load save games, in order that servers can play custom senarios or specific island configurations, which is a request from the community.

We have also been checking out the online CC2 community. The Tricky gaming community host regular multiplayer events, with 4 teams battling it out with a single life, over games usually lasting 2 or 3 hours. I have joined in some of the games anonymously, and the community are very kind and welcoming. I can thoroughly recommend to anyone interested in getting into PvP.

Many of the players can also be found in the Grim Reapers community, who regularly play and are involved in modding. This is another great community with brilliant Youtube content and a lot of CC2 experience.

Please see the patch notes below for details.

We look forward to your thoughts and feedback on this new update!

Much love
The Carrier Command Developers



v1.5.4

Feature - Dedicated servers can now load save games using "save_name" setting in config (name must correspond to save folder name inside "steamapps\common\Carrier Command 2\saved_games" folder)
Feature - VR voice chat with voice detection (toggle on from VR options menu)
Fix - VR switching from teleport to smooth mode now transitions correctly without using a seat
Fix - VR version no longer saves desktop screen resolution when saving settings
Fix - VR aircraft input axes corrected to use roll pitch on left stick and yaw throttle on right stick
Fix - Missing localization strings

v1.5.3 - Fixes and Improvements!



Dear Commanders,

Today we release a new fixes and improvements update!

This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.

Please see the patch notes below for details.

Our apologies for such a long wait for this update.

A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it.

We look forward to your thoughts and feedback on this new update!

Much love
The Carrier Command Developers



v1.5.3

Fix - Petrel no longer gets stuck in orbiting pattern when picking up unit
Fix - MacOS version no longer soft locks when mod files are in temp folder
Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off
Fix - Carrier radar no longer functions when damaged
Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support
Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team
Fix - Deck notifications no display on allied carrier propulsion screen
Fix - Ocean currents data now save/load correctly
Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle
Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens
Rework - Resupply radius displayed on all team carriers when hovering ships
Rework - Manual updated to better explain barge behaviour
Rework - Torpedoes can now damage the vehicle that launched them