v1.0.10
Fix - Fixed phantom ocean current forces causing carrier to drift around too much
Fix - Fixed enemy carrier running out of fuel
Fix - Fixed Petrel failing to get close enough to airlift surface vehicles
Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners
Fix - Aircraft landing gear state is correctly saved/loaded
Fix - Aircraft attached to carrier in existing saved games have landing gear extended
Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude
Rework - Reverted max waypoint altitude to 2000m
Rework - Improvements to surface vehicle following behaviour to increase follow speed
Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints
Fix - Fixed enemy carrier running out of fuel
Fix - Fixed Petrel failing to get close enough to airlift surface vehicles
Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners
Fix - Aircraft landing gear state is correctly saved/loaded
Fix - Aircraft attached to carrier in existing saved games have landing gear extended
Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude
Rework - Reverted max waypoint altitude to 2000m
Rework - Improvements to surface vehicle following behaviour to increase follow speed
Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints