v1.0.15
Fix - Missiles and torpedoes only activate targeting when facing towards their tracking vector
Fix - Direction now has greater tracking weighting compared to distance for missiles/torpedoes
Fix - Improved accuracy of IR missiles
Fix - Improved ocean foam so that it doesn't rise up through islands as much at distance
Fix - Torpedoes no longer have large drag applied when above water causing them to fall slowly
Fix - Torpedoes should no longer violently rotate sometimes
Fix - Fixed Long Haul achievement not unlocking
Fix - Destroying an enemy vehicle in multiplayer is credited to correct player's achievement progress
Fix - "Mass Mobilization" achievement correctly unlocks when 8 air vehicles and 8 land vehicles are deployed
Fix - Islands must be fully captured to count towards "Supply Line" achievement branch
Fix - "Supply Line" achievement progress is updated correctly for all players on a team in multiplayer
Fix - Fixed "Chain of Command" achievement branch not working at all
Fix - "Friendly Fire" achievement is credited to correct player in multiplayer games
Fix - "Eye Spy" achievement branch requires vehicle handle to be revealed when hovering to count towards achievement progress
Fix - Fixed potential crash when unlocking "Bonk!" achievement
Fix - "Down with the Ship" achievement unlocks for all players on team instead of only the host
Fix - "Maelstrom" achievement is now based on wind speed at position of enemy carrier
Fix - Fixed air traffic screen rendering vehicle icons behind vehicle handle list
Fix - Fixed support weapon screens not beeping when tracking a target if player moves a short distance away from them
Fix - Fixed being able to set an airlift waypoint on a stationary turret causing Petrel to get stuck
Fix - Fixed bullet drop indicator not displaying on HUD for heavy cannon
Fix - Fixed target lead indicator on HUD being incorrect for CIWS gun with target locked
Fix - Fixed observation cameras sometimes drifting up/down when in stabilised mode
Fix - Fixed ship log notifications often not being sent for destroyed enemy vehicles
Fix - Tutorial no longer gets stuck on "reach bridge" objective if player returns to bridge from pause menu
Fix - Missiles/torpedoes no longer fail to hit targets that have unloaded due to being out of range of a player vehicle
Fix - Fixed key prompts being blank if keyboard is set to a different language to the game language
Fix - Petrels now stabilise immediately after airlift/drop off to avoid crashing
Fix - Players can no longer press buttons or use screens on vehicles belonging to other teams
Rework - Hardpoint torpedo activation timer now set to 60 seconds
Rework - Aircraft will now drop torpedoes from 8km and fire missiles from 4km
Rework - Improved Oculus VR controller bindings to avoid double-click interaction
Feature - Added "update_get_version" function to screen/hud lua scripts to facilitate mod compatibility checks
Fix - Direction now has greater tracking weighting compared to distance for missiles/torpedoes
Fix - Improved accuracy of IR missiles
Fix - Improved ocean foam so that it doesn't rise up through islands as much at distance
Fix - Torpedoes no longer have large drag applied when above water causing them to fall slowly
Fix - Torpedoes should no longer violently rotate sometimes
Fix - Fixed Long Haul achievement not unlocking
Fix - Destroying an enemy vehicle in multiplayer is credited to correct player's achievement progress
Fix - "Mass Mobilization" achievement correctly unlocks when 8 air vehicles and 8 land vehicles are deployed
Fix - Islands must be fully captured to count towards "Supply Line" achievement branch
Fix - "Supply Line" achievement progress is updated correctly for all players on a team in multiplayer
Fix - Fixed "Chain of Command" achievement branch not working at all
Fix - "Friendly Fire" achievement is credited to correct player in multiplayer games
Fix - "Eye Spy" achievement branch requires vehicle handle to be revealed when hovering to count towards achievement progress
Fix - Fixed potential crash when unlocking "Bonk!" achievement
Fix - "Down with the Ship" achievement unlocks for all players on team instead of only the host
Fix - "Maelstrom" achievement is now based on wind speed at position of enemy carrier
Fix - Fixed air traffic screen rendering vehicle icons behind vehicle handle list
Fix - Fixed support weapon screens not beeping when tracking a target if player moves a short distance away from them
Fix - Fixed being able to set an airlift waypoint on a stationary turret causing Petrel to get stuck
Fix - Fixed bullet drop indicator not displaying on HUD for heavy cannon
Fix - Fixed target lead indicator on HUD being incorrect for CIWS gun with target locked
Fix - Fixed observation cameras sometimes drifting up/down when in stabilised mode
Fix - Fixed ship log notifications often not being sent for destroyed enemy vehicles
Fix - Tutorial no longer gets stuck on "reach bridge" objective if player returns to bridge from pause menu
Fix - Missiles/torpedoes no longer fail to hit targets that have unloaded due to being out of range of a player vehicle
Fix - Fixed key prompts being blank if keyboard is set to a different language to the game language
Fix - Petrels now stabilise immediately after airlift/drop off to avoid crashing
Fix - Players can no longer press buttons or use screens on vehicles belonging to other teams
Rework - Hardpoint torpedo activation timer now set to 60 seconds
Rework - Aircraft will now drop torpedoes from 8km and fire missiles from 4km
Rework - Improved Oculus VR controller bindings to avoid double-click interaction
Feature - Added "update_get_version" function to screen/hud lua scripts to facilitate mod compatibility checks