1. Carrier Command 2
  2. News
  3. v1.0.9

v1.0.9

Feature - Added gameplay tab to settings menu with option to keep player eyes level with the horizon (disabled by default)
Fix - Improvements to vehicle collision separation/avoidance to prevent them getting stuck on trees and other vehicles as much
Fix - Fixed camera being zoomed in on main menu after being kicked from multiplayer game when camera is zoomed
Fix - Fixed guassian blur shader on some Intel graphics causing white screen during spaceship intro
Fix - Fixed UI textbox input not clipping text correctly when reaching character limit
Fix - Enemy ships no longer set waypoints too close to islands
Fix - Enemy ship pathfinding more aggressively avoids shallows
Fix - Fixed vehicles being carried by Petrels not being controllable if Petrel was destroyed
Fix - Land vehicles no longer dock in air bays when being dropped off by Petrels if no land bays are available
Fix - Bomb HUD shows currently tagged enemies
Fix - Minor improvements to torpedo target selection
Fix - Minor English localisation fixes
Fix - Observation camera laser target uses correct target position when in stabilised mode
Fix - Observation cameras no longer flick direction sometimes when switching to tracking mode
Rework - Master light switch toggles all lights to the same state instead of flipping their states
Rework - Master light switch no longer affects exterior lighting
Rework - Aircraft become ineffective when going above 1000m and display warning on HUD
Rework - Waypoint altitude capped at 1000m
Rework - Aircraft now consume fuel in external fuel tanks before consuming internal fuel supply
Rework - Significantly increased speed of tutorial complete message