Carrier Command 2 review: all lost at sequel

I am terrible at Carrier Command 2. Most of us will be, at first. There's a little comfort in that. Its very concept depends on there being a lot to manage, and much of its challenge comes from having to deal with that. A fair bit of the satisfaction springs from mastering all its parts, both discretely and in combination. But after playing it for several days, I'm still nowhere near an expert. I doubt I ever will be.
And that's okay. But I think this falls a little too short of its potential as a single player game to fully win me over.