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  3. Update - 17 Sept 2021 Fixes and Improvements

Update - 17 Sept 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.18. Please see the change notes below for a full list of changes.

While our day-to-day and week-to-week updates have been entirely focused on quality improvements and fixes, we are planning to release new features in larger feature updates, and have already been working on new features for Carrier Command.

Initially, these features will probably focus on important reworks and updates to existing systems rather than adding new systems or components. In particular, we are interested in looking at the inventory system and barges which players have given us a lot of feedback on, as well as general game balance.

We have also been in conversations with CC2 modders and are discussing integrating some of the best mod content into the base game as well as how we can best support further modding for the future. We have already been updating the moddable APIs in these regular updates to help modders do more. We are trying to have these conversations on the public issue tracker so it is transparent and open to all players. Feel free to read what is going on and even get involved in the conversations!

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.18

Fix - Fixed softlock if disconnected from a server while using a vehicle camera
Fix - Fixed z-fighting on countermeasure arm button
Fix - Clients no longer get stuck in a black screen if disconnected from a server when using a vehicle camera
Fix - Fixed mesh for 160mm gun not being capped causing it to be see-through
Fix - Fixed being able to hear outside audio when standing in the corners of some rooms on the carrier
Fix - Fixed carrier physics so that players can't fall through the carrier if walking out of the air hangar while the elevator is up
Fix - Fixed carrier engine RPM and audio not being affected by running out of fuel
Fix - Carrier fuel gauge changes color as fuel level decreases and fuel valve indicators switch off
Fix - Chaingun attachments no longer continue to fire on clients if docked with the carrier during an attack order
Rework - CIWS guns now do reduced damage to non-air vehicles
Rework - Removing vehicles and attachments from bays will restock the items even if the carrier's inventory capacity is then exceeded
Feature - Added multiplayer client UI that displays the connection timeout status if the server stops responding for more than 5 seconds