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Carrier Command 2 News

Update - 21 Aug 2021 New Features and Fixes



Dear Players,

Today we release v1.0.7 including various features and fixes. Since launch we have been releasing hot fixes every few days in response to the many helpful reports submitted through the in-game bug tracker. We have solved some major issues such as VR quality issues, many MacOS issues, AI behaviour problems, and more.

This is all thanks to the many players giving great feedback via the in-game "Report Issue" button. We carefully read all submitted issues, and are working our way through fixing any reported bugs as efficiently as we can.

In v1.0.7 we include:

VR Gimbal Camera Zoom

We have reworked the gimbal camera in VR mode to use tracking mode, and be zoomable. This makes it much more effective in VR as you can now recon, tag targets, and call support much more easily. It is also closer to the functionality and style of the non-VR version.

After launch, we promised a series of improvements to VR, and with the other changes already implemented, we have more or less completed our list of improvements. We are still actively interested in improving VR further, so please let us know if you have other ideas for VR! The best way to do this is using the "Report Issue" button in game.

Improved MacOS M1 Support

We have included the latest version of GLFW which is expected to fix an issue stopping some players with Mac M1 computers from being able to play. We have previously fixed a bunch of other issues for Mac players in previous patches, so MacOS support is greatly improved.

There are several other gameplay improvements and bug fixes in this update. See the complete patch notes below.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.7

Fix - Updated GLFW to latest version in attempted fix for MacOS M1 computers
Fix - Carrier screen states are saved and restored with saved game
Fix - Added server protection from crashes when clients are using heavily modified screen lua scripts
Fix - Missiles ignore impacts with other missiles to prevent double missile attacks detonating each other
Fix - Enemy ships no longer spawn in shallows
Fix - Fixed some carrier lights rendering incorrectly
Fix - Air/sea radar screen stops functioning when radar power is disabled and bridge is damaged
Fix - Enemy target diamonds are displayed on bomb HUD
Rework - Increased the abundance of blueprints when generating a new game
Rework - Inventory/Logistics map displays what blueprints will be unlocked when hovering an island
Rework - Inventory/Logistics map displays island names when zoomed in
Rework - Added power/damage warnings to air/sea radar screen to show current state

VR

Rework - Improved tracking behaviour of gimbal camera to rotate independently of VR headset orientation
Feature - Added zoom to gimbal cameras

v1.0.5-6

Fix - Fixed crash caused by docking a vehicle with the carrier when no docking bays are available
Fix - Tutorial objectives are saved and loaded with saved game
Fix - Air vehicle subsequent attack orders are no longer removed when current target is killed
Fix - Waypoint altitude is considered when carrying out attack orders
Fix - Fixed wing vehicles sometimes getting stuck circling waypoints
Fix - Improved rotor vehicle gun and missile firing behaviours
Fix - Minor English localisation fixes
Fix - Fixed frequent crash during splash screen and main menu
Fix - Fixed bloom rendering on Mac / Intel Graphics with old drivers
Fix - Improved client vehicle and missile dead reckoning to reduce explosion desync at long distances
Rework - Player camera rotates with the carrier when stood on the carrier (please provide feedback on if this is preferred or if you prefer the old mode)

VR

Rework - Improved controller instructions
Feature - Added option to disable tilting camera / screen camera / no force into seat
Feature - Added smooth movement option to settings menu
Feature - Added movement and rotation speed options to settings menu

v1.0.4

Fix - Added server checks for blueprint unlocks so modded clients can't produce items that haven't been unlocked yet
Fix - Vehicle attack orders no longer retarget onto their own vehicle if target vehicle was destroyed
Fix - Added additional physics to drydock elevator to make it harder to fall off
Fix - Barges try to separate from each other when colliding
Fix - Torpedoes now expire after 10 mins
Rework - Barges can no longer damage other barges
Rework - Barges can be manually controlled
Rework - Improved carrier screen rendering performance

VR

Feature - controller binding labels describing control schemes (now contextual / relevant)
Feature - VR settings menu
Feature - adjustable world scale
Rework - controller rays now activate on screen interaction rather than hover (to be consistent with SteamVR)

Week 0 - VR Updates, Fixes and Upcoming Plans



Dear Players,

Thank you to everyone who is playing Carrier Command 2! We have been overwhelmed by how many of you are playing the game and bought immediately on launch, it has been far beyond our expectations. Making such a different experience is a huge risk, but you have made the game a great success, and we are really excited about the future of Carrier Command 2.

We have been reading all of your feedback on the official issue tracker and thank everyone who has taken the time to give us feedback and report issues. This is so important for us, because it makes it easy for us to see what the most important things to change are. If you experience a bug with the game, please use the in-game "Report Issue" button to let us know about it. If we can reproduce your problem, we want to fix it.

What To Expect?

Our goal is for Carrier Command 2 to have great developer support and as close to zero issues as possible.

VR Improvements

In the coming days and weeks, we will be bringing various improvements desperately needed by the VR community, including a VR options menu, on-screen controller instructions, a new mode that doesn't move the camera when using a screen, a work-in-progress smooth movement mode, tablet position options, fixed tutorial, pasting, subtitle rendering, and more. This is only a first pass and there will be more to come for VR. See the recent post on the VR store page and the VR tag on the issue tracker for more info. Please keep letting us know your requests on the issue tracker using the in-game button.

Regular Bug Fix Updates

There are also several bug fixes and improvements in v1.0.3. Please see the change log below.

We plan to work our way through the issue tracker and tackle the reported issues, releasing hot-fix updates regularly. We are very optimistic, as much seems easy to fix and we think we can make great progress.

New Features Requested by Players

From time-to-time, we will also be releasing feature updates, including features requested on the official issue tracker. There are already so many great suggestions that we are excited to implement. These feature updates will probably be rolled into bigger updates for release every few months.

We will keep you updated in posts like this regularly, while the rest of our energy will go into improving the game.

Much love
The Carrier Command Developers



Patch Notes

v1.0.2-3

Fix - MacOS now builds with correct options in probable fix for MacOS crash
Fix - Fixed carrier weapons screens displaying as offline despite weapons being enabled after loading a saved game
Fix - Fixed fuel tank attachment duplicating when removing from vehicles
Fix - Fixed fuel tank attachment not returning remaining fuel to carrier fuel supply when removing from vehicles
Fix - Fixed carrier inventory not being updated on client when loading torpedo tubes
Rework - Islands with 2 shield difficulty spawn a maximum of 1 ship
Rework - Increased rotor chance of successful landing without flipping

VR

Fix - Changing VR resolution no longer causes graphics artefacts
Fix - Fixed tooltip orientation
Fix - Fixed pasting
Fix - Fixed tutorial getting stuck
Rework - VR controllers now activate on interact with screen rather than hover, to be consistent with SteamVR
Rework - Subtitles now render with more comfortable width
Rework - Added warning when trying to play multiplayer in VR app telling players to launch the exe manually instead of through Steam (temporary fix)
Feature - Controller bindings now render on controllers (as an option). Work-in-progress as we plan to add contextual bindings for current situation
Feature - Added new no-screen-tilt option (on by default). Entering a screen now highlights the screen but doesn't move the camera. Use back to exit.
Feature - Smooth moving option (off by default). Work in progress.

v1.0.1

v1.0.1

Rework - Updated all translations to professional localization
Fix - Vehicles spawned on islands now always generate attachments that are valid for their attachment size
Fix - Fixed various world-space HUD elements rendering in the wrong place when FOV has been set to something other than the default
Fix - Fixed facility production only refunding one item's worth of currency when multiple are removed from the queue
Fix - Updated MacOS build server in attempt to improve MacOS support