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Carrier Command 2 News

Carrier Command 2 Live Stream 2 with the Devs!



Get ready to send autonomous land and air vehicles into battle in the long awaited sequel to Carrier Command! Manage your production, loadout, strategy and take first person remote control from the carrier bridge. Join the developers as we play some multiplayer and answer your questions!

Much love
The Carrier Command Developers

Steam Next Festival: Carrier Command 2 Free Demo Available Now!



Dear Players,

We are taking part in the Steam Next Festival, which is 6 days where games releasing soon share their demos, and do live streams.

We have a free demo live now that you can download and play through Steam. This version of the game is similar to the playtest, but with many updates and new improvements! We have been reading the hundreds of detailed feedback that players sent us from the last playtest, and we have implemented as much as we can so far. Thank you so much to all the players who took the time to give us feedback - it is very important to us and very appreciated :-)

We are doing a developer live stream on Thursday at 4pm UTC for 2 hours. We will be playing multiplayer on the full version of the game, chatting about the game, the design, plans, and answering your questions live on stream! Please come and join us!

We may also test multiplayer in the demo over the coming days - we just have a few more things to do before we can add it to the demo! The multiplayer feature may appear and disappear, as we change and improve it!

The demo will only be available during the Steam Next Festival, which runs from June 16 to 22.

Please feel free to add more feedback, through the in-game button or below in the comments - we read everything carefully and will discuss your feedback as a team.

Much love
The Carrier Command Developers



Patch Notes

demo0.0.2

Fixes

- Fixed carrier being teleported into the air sometimes when landing aircraft
- Fixed islands sometimes not spawning
- Fixed carrier propulsion still functioning when propulsion breaker is switched off
- Fixed carrier radar still functioning when radar breaker is switched off
- Fixed TV-guided missile camera being rotated 90 degrees when equipped on Razorbill
- Fixed surface observation camera being equip-able on Razorbill
- Fixed observation camera having inverted controls
- Fixed torpedoes often targeting furthest vehicle instead of nearest/best target
- Fixed surface missile turret firing the wrong direction when manually controlled
- Turret attachments no longer try to target drydocks
- Improved explosion rendering performance
- Fixed rotor vehicles taking off at a sharp angle
- Fixed camera jittering when entering a seat at low framerates
- Improved barge buoyancy so they don't jump out of the water as much
- Fixed audio popping artefacts
- Fixed ocean foam flickering on AMD graphics
- Improved vehicle obstacle avoidance and fixed issue where vehicles often wouldn't try to avoid other vehicles
- Fixed crash when trying to dock a vehicle when no bays are available on the carrier

Changes
- Scrollbars can be dragged with the mouse
- Altitude selector +/- buttons can be held down instead of needing to be repeatedly clicked
- Waypoint altitude defaults to 1000m instead of 200m
- Game paused if controller disconnects
- Game paused when Steam overlay is opened
- Rotor vehicles take off from the top of the lift instead of taxiing
- Added additional sound effects to carrier when impacting waves and launching from the drydock

Carrier Command 2 Live Stream with the Devs!



Dear Players,

We are doing a live gameplay stream of Carrier Command and answering your questions! The stream will last 2 hours so come join us and let us know your questions!

This stream is happening on Thursday 17th June at 4pm UTC - if you just got the Steam notification, that is right now.

This stream is part of the Steam Next Festival! We are taking part and as part of the festival, we have made a free demo available. This demo is only available during the festival.

We are playing the full version of the game, which, while still in development, has many more features, and a much larger world. We are chilling out enjoying some battles, discussing the design of the game, technical development details, and answering community questions live on the Stream.

Come join!

Much love
The Carrier Command 2 Developers

Playtest 2 In Progress!



Dear Players,

Playtest 2 is now live!

Over the last 2 weeks, we have been working hard to improve the game and add more to the playtest.

Thank you so much to the many players who gave us feedback on playtest 1 - we read it all as a team, and have implemented a bunch of new features - the main change being a more detailed tutorial!

With this new playtest, we have unlocked difficulty level 3 - so expect to fight tougher enemies and perhaps even enemy navy on your final island. To help you out a little, we have added some extra items to your inventory :-)

Please remember, this remains a very limited version of the game, with only 4 islands to capture, compared to the full game campaign with 64 islands. As a result, we have removed multiplayer, a lot of the vehicle chassis, attachments, abilities, difficulty scaling, logistics gameplay, enemy carrier, and more, for the playtest version.



This playtest will run for the weekend, then we will shut it down early next week as we review your feedback. If you do playtest the game, please use the "leave feedback" button on the game menu!

If you don't receive your Steam invite to play the playtest immediately - don't worry! We are releasing invites in waves and plan to send more invites over the weekend.

Much love
The Carrier Command Developers




Patch Notes

playtest0.0.12

rework - enabled bearing display for carrier observation camera
rework - offscreen icon for friendly vehicles matches style of onscreen icon
rework - observation camera support orders can be set in all tracking modes, activating observation camera laser triggers new order if active order is complete instead of requiring cancelling first
rework - HUD notifications when observation camera target status changes
rework - added unique map icon for land vehicles that have robot dogs equipped
rework - extended tutorial to show player how to use main carrier gun
rework - updated control bot seal map icon + blinking
rework - observation camera HUD shows weapon list when cycling weapon target after completing an order. Camera support order is cleared when cycling weapon if complete
rework - replaced "land" with "surface" when referring to land vehicles
rework - vehicle control map hints show controls for adding new waypoints when hovering waypoints and vehicles
rework - screen UI buttons/list items visually different to basic text elements
rework - multi-line tutorial objectives display correctly
rework - added sound effect and flashing when objective is complete. Objectives with timeout display progress bar
rework - tutorial objectives move to center of the screen when changing state
rework - added version number to settings file. Settings reset if version number mismatches
rework - added 15mm turret attachment that does less damage and has slightly lower accuracy. 15mm turret equipped on all land vehicles on difficulty 1 islands
rework - increased land vehicle spawn count on difficulty 1 islands
rework - updated more UI elements to be consistent with new button style
rework - screen resolution always set to fullscreen display resolution by default when settings version is incremented or settings file not found
rework - carrier main gun fires burst of 5 rounds when triggered and no longer stops firing burst if target has moved significantly
rework - added tooltips to inventory table cells to explain what each column is
rework - improved audio effects for turret rotation by making them continuous and not use start/end sounds
rework - added missile launch sound effect to hardpoint missile attachments
rework - added setting for choosing whether pressing back opens the pause menu when not seated (behaviour enabled by default, always disabled for gamepad)
rework - SFX for carrier launch, carrier water splashes
rework - turret attachment range and out of range indicator on hud
rework - turrets can be used to observe/tag enemy units
rework - added additional tooltip data to vehicles with virus bot attachments
rework - tutorial objective text changed to specify that all surface vehicles need to be deployed
rework - increased character interaction range slightly so self destruct buttons are easier to interact with
rework - swapped order of tutorial enable stabilisation/manual control objectives
rework - control prompt for pausing game is always visible and contextually shows back as pause
rework - pause menu objective shows which key opens the pause menu. Capture island objective shows map icon for seal and attachment icon for virus bots
rework - added playtest scenario configuration with fixed number of islands at each difficulty
rework - added additional attachments and vehicles to carrier starting inventory
rework - added torpedoes to carrier starting inventory
rework - enabled enemy ship spawning
fix - fixed observation camera hitscan range
fix - tutorial help tab objective no longer requires player to focus help tab if using mouse/keyboard
fix - fixed robot dogs being manually launchable when not in manual mode
fix - fixed robot dogs no longer triggering when reaching a deploy waypoint
fix - fixed amphibious vehicles steering in the wrong direction when reversing
fix - fixed playtest welcome message being displayed more than once in the same game
fix - fixed hud UI not being properly reset when returning to main menu
fix - fixed flare omni light frame blending
fix - fixed objective completion sound not playing for deploy carrier objective
fix - fixed nav screens not all going into boot sequence when launching carrier
fix - fixed navigation screen going straight into context menu after deploying carrier
fix - move lighting button that was in the mesh in well
fix - fixed volumes not being reset to defaults when clearing audio manager causing playback group volumes to not get set after loading a saved game
fix - fixed vehicle hud not displaying notification when support order goes straight to active state
fix - fixed target accuracy calculation for carrier main gun and flare launcher. Target accuracy uses same function for all turret attachments
fix - fix additive light flares being visible through ocean waves
fix - fix additive light flares flickering from depth samples
fix - fixed crash when entering vehicle camera with fewer attachments than selected attachment index
fix - clients send begin/end events for firing vehicle weapons instead of continuous input events to fix chaingun weapons stuttering when server ticks faster than client
fix - fixed holomap camera pitch
fix - fixed turret hitscan range check
fix - fixed playtest tutorial not being forced

Playtest 1 In Progress!



Dear Players,

Playtest 1 has begun!

Playtest 1 will be live from Friday 21st to Monday 24th May 2021, and will be available to a limited number of players, who are all randomly selected by Steam.

Playtest 1 is a stripped down version of the game to focus only on the initial 30-60 minutes of core gameplay, to introduce the concept of the game, and allow players the opportunity to give their thoughts and feedback.

If you are accepted to the Playtest, please let us know your thoughts using the "Submit Feedback" button in game.

We are really interested in how players find the core experience of the game, and how easily players learn the mechanics and progress through the playtest. To this end, we have added some tutorial with instructions on what to press, and also an in-game manual, always available, as a reference for the many controls and screens within the game.



This is the first time we have run a Steam Playtest, so we are starting things slow with just a small number of players, so that feedback is manageable. We hope to quickly scale things up for future playtests, so if you have not been approved for this test - don't worry! There will be shortly be more playtests scheduled and we plan to add more playtesters!

If you are not yet signed up, click "Request Access" on the Carrier Command 2 Steam store page.

Thank you to everyone who gives your time to help improve our game! We care about Carrier Command 2, it is a very important thing for us, and your help means a lot.

Much love
The Carrier Command Developers