The Details Matter #2: Harbor Time
It's that time again. Time to look at some details. Today: The small harbor from Highrise City. It just got finished, which is super important as it will be part of the upcoming gamescom demo as well. So you can watch it in action very soon.
A few weeks ago it was just a small grey blocked out building with no details. Our artist however finished it a few days ago. Now it is filled up with containers. Cars are parking and people are working in the harbor. Also, in case you build more than one, you will see differences as the number of containers is fully randomized. So are the cars parking on the side. And so are the people which could in theory spawn.
What's extremely cool: This does not influence the performance at all due to how the setup in engine works.



A few weeks ago it was just a small grey blocked out building with no details. Our artist however finished it a few days ago. Now it is filled up with containers. Cars are parking and people are working in the harbor. Also, in case you build more than one, you will see differences as the number of containers is fully randomized. So are the cars parking on the side. And so are the people which could in theory spawn.
What's extremely cool: This does not influence the performance at all due to how the setup in engine works.


