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  3. Terrain Overhaul Update is OUT NOW!

Terrain Overhaul Update is OUT NOW!

Greetings Builders!

Time for another bigger update. Due to the success of Highrise City so far, we were able to work full time on the game and could speed up development overall. And even extend the scope a bit. It will still take time to finish the game, sure, but we were able to hire additional people to get the job done. And one result of this situation is that we were able to come up with an update we had planned for a much later stage of development.

One thing quite a lot of you did not like were the height differences of the streets and the terrain. With the new update, we changed quite a few things and the streets got improved already. They are not perfect just yet, but we're getting there.

How? We were working on another feature people were complaining about: The terrain tool. We've completely reworked the way you can shape and form the terrain. It is much easier now. We've also tested out the performance when increasing the number of Voxels the terrain is made of.

Keep in mind: Loading an old save will now take a bit on the first run as the new system will reshape every Voxel in your city. It might happen that some things turn out not to be perfect though. But with the new tools you should be able to reset most of the errors.

[previewyoutube][/previewyoutube]

[h2]Changelog[/h2]
  • Improved Colors on the edges of the maps
  • Increased resolution of the landscape textures by 30%
  • Reworked the terrain tool from scratch
  • Added new terraforming tools
  • Removing streets & buildings resets the landscape below (or above)
  • Removed costs for terraforming for now (this will be changed at some point)
  • Ground of streets & buildings stays when using terraforming on it
  • Adjusted color of the ocean
  • Improved Voxel density on terrain by 50%
  • While driving the car, grass close by gets invisible
  • Improved visibility of small numbers in the construction menu
  • Added water plants (for now it is grass, new plants will be added later on)
  • New meshes for some farms which fit to the actual kind of farm
  • Farms use bigger (and upgradeable) streets now
  • Maps now have a difficulty advice when chosing them (1 to 5 stars)
  • Camera does not clip through the ground anymore
  • The option "Vehicle3DIconVisible" now gets saved correctly
  • Maximum speed of the free cam was reduced
  • Zooming speed of the camera has been reduced slightly