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Silk, Corn and E-Bikes

Greetings Mayors!

We hope your cities grow and your citizens are happy. Cause today we want to give you even more options for your economy. We’ve been working on some new product chains recently which also come with new buildings. The new distillery and the Corn Farm are just two of the new buildings you will be able to discover.



We also thought a bit about those new lines, especially with balancing in mind. The distillery enables you to produce spirit early on in the game. It is now needed for the level 1 and 2 citizens. And it also enables you to get some much needed cash early in the game. The new E-Bikes however are needed for the Level 3 and 4 inhabitants. But keep in mind that these also need Electric Motors so they are quite hard to produce. At 4 and 5 your citizens will now need no common clothes anymore but elegant ones which require the production of silk.



Besides all that we’ve also fixed a crashbug for the electricity lines. The flickering while building zones is also gone. Next up we’ll implement the office needs!

[h2]Changelog[/h2]
  • New Buildings
    • E-Bike Manufacturer
    • Electric motor factory
    • Distillery
    • Corn Farm
    • Silk Farming
  • New Ressources:
    • Corn
    • Spirit
    • Electric Motors
    • Electric Bicycle
    • Silk
    • Elegant Clothes
  • Fixed the flickering when building new zones
  • Building streets: Help markers don’t flicker anymore
  • Fixed a crashbug when electricity lines got too long
  • Balancing of the production lines
  • If you have are placing a building and while rotating the building with “N” or “M” you can slow down or speed up the speed of the rotating with “Shift” or “Ctrl”