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Highrise City News

A look at our plans

Greetings Mayors!

As promised before, today we'd like to give you a rough overview on what we are currently working on for Highrise City. And that's quite a lot actually. Obviously, Bugfixes and optimizations are always being worked on, that's a given. If you run into issues or crashes, let us know via the Steam Forums or the official Discord so we can look into the issues to fix them.

In the meantime we've updated the Roadmap a bit to show you what we are currently working on. Looking at the main game that's mainly extensions regarding the gameplay.

Soon we will start introducing needs for Office Buildings. The general mechanis for these have already been implemented. There will definitely be more needs for the Offices, that's for sure. Parking garages are one thing we are currently implementing. We also have some other ideas we'd like to realize. But that also requires some internal testing in terms of balancing.

After that we'll put our focus on new product chains. Internally we already defined some products we really want to have in the game. For others we are still thinking about how we can actually implement them, also from a visual point of view. We'll share more details soon.

For summer we are planing with a big expansion for Highrise City. Details we'll announce once we are ready. What we can say already is that this expansion will extend the gameplay and the complexity of the game quite a lot. A little sneak preview? Sure!

A Patch and a tease!

Greetings Mayors!

Welcome to the new year! We really hope you could use the holiday season with your friends and family. We ourselves took some time off. But the time has come. We’re back. And we’ve already started workinng on the future of Highrise City. In the coming weeks we’ll give you some detailed insights about what is coming next and what we have planned. We’ve been working on some interesting new features which will change the gameplay quite a bit recently and we’ll share more details soon. Although it will still take a while till we can introduce these changes, we are also currently planning out some other interesting changes. We’ll keep you posted.

In the meantime we used the time to implement some smaller changes. Todays patch introduces some smaller fixes and some visual upgrades for the game.

[h2]Changelog:[/h2]
  • The cinema has a new variation for the parking spaces
  • Replaced all warehouse models
  • Status of buildings (e.g. deactivated) get now displayed correctly when loading a game or exiting the options menu
  • Laws can now only be activated when the needed building is placed
  • Option “Window Edge Scroll” now saves correctly
  • The “Construction menu position X” in the options menu saves correctly now
  • There are new 3D Models in the decoration menu and in the building editor
  • A crash caused by driving your own car has been fixed

DLC "Metro & Planes" available NOW

Greetings Mayors!

Thank you so much for your support and trust. With your feedback we were able (and still are) to expand Highrise City further and improve it as well. Thanks to the countless feedback we have quite a few plans on what else to add and we’ll share some insights soon.

For now, right before the holidays, we’ve got something very special for you. The very first expansion for Highrise City is here, called Metro & Planes. The DLC introduces metro lines for your cities which can easily be integrated into your current cities. It is a new option for your public transport routes and it also affects the way costs of your citizens. The all new airport allows you to expand on your trading options.

Already during the Early Access we already said that if we did paid expansions, we’d make sure that they would be priced fairly. And we stand by our word. We don’t believe in greed. We don’t believe in overpricing content. That’s why Metro & Planes is available for 2,99$. At the same time, we’ve set up a bundle which will give you an additional 10% Discount if you already own the main game.

https://store.steampowered.com/bundle/36978/Highrise_City_Metro__Planes_Bundle/

[previewyoutube][/previewyoutube]

But that's not all!

Of course, the announcement of the Metro & Planes DLC is not all we have for you today. Work on the main game continues in the background and we have some news to share with you.
Your population's satisfaction can now be increased to over 100%! Keep an eye out for this new feature, as it will have a significant impact on your rental income. There have also been some improvements to the graphics, as you can see from the new animations, as well as the water and beach areas. We have also been able - helped by your feedback ❤️ - to iron out a number of bugs and make the game even better.

Enjoy these and other changes with today's update to the main game!



[h3]Full Changelog[/h3]
  • Improvements to water and beach areas
  • New traffic lights with hoods
  • Air conditioning with animation
  • People are slightly less tolerant of longer journeys to work
  • When unemployment is high, fewer people move to the city
  • Companies need more offices
  • Number of unemployed is calculated correctly for large cities
  • Improved path calculation
  • Satisfaction of your population can now be increased above 100%
  • Improved display of satisfaction and resulting financial bonuses
  • Adjustments to rental income and basic costs for apartments and offices
  • A new research mission and a new research related to happiness above 100%



We wish you all a merry christmas. Enjoy flying around and taking the metro!

A new update is rising!

Greetings Builders!

Has the time come? The time has come! A fresh update for Highrise City is ready. And this update includes quite some massive improvements for the performance of the game. During the last weeks we’ve been working really hard on the game and managed to improve the overall performance especially for really big cities. We managed to improve the performance by around 10 to 15 times which should bring you more joy when you are going for multi million citizen cities.

Besides that we’ve been working on other things as well. Thanks to your feedback we were able to fix some smaller and bigger issues. But we’ve also beautified some buildings and added a new Level 5 office.

And we’ve also included a small easter egg for the christmas season. Also: As a small spoiler, this was not the last update for this year. More on that soon…


[h2]Changelog[/h2]
  • Performance massively improved
  • Lags for terraforming close to trees have been reduced
  • Lags reduced when building or demolishing buildings
  • Lags reduced when building streets
  • Persons are now correct placed in buildings
  • Buildings spawn with 2 times as many persons (visually)
  • Editor Fix: persons with 100% spawn rate will be displayed correctly
  • Adjusted some translations
  • Updated Building Descriptions to make it easier to understand that color can only be bought through trading
  • Achievement “FishFriday“ triggers correctly now
  • Improved how unemployment is displayed for longer distances
  • Improved how Garbage as a resource is displayed in the Building Editor
  • Smoke for new spawned buildings is displayed correctly
  • Beautified the fusion power plant
  • Beautified the jewelry
  • Added a new 2x1 Office Building Level 5
  • Improved the colors of persons for some industry buildings
  • Lags for terraforming close to trees have been reduced
  • Improved the requirements for the “EnergyChange” Achievement
  • Improved how upgrades are displayed for buildings
  • A small easter egg for the christmas season can be found in the game


If you are using a weaker system or don’t have enough RAM we recommend in the options to activate “Reduced Assets”. We’ve included this option for a while now and it brings a massive performance boost. Especially on weaker systems. Or if you are aiming to create a city with more than 20 Million inhabitants.

What's Next?

Greetings Builders!

We've been silent for a while. Time to change that. And give you a small update. Yes, we are still working on performance improvements and fixes for reported issues. We also got a bunch of StackTrace files to figure out certain crashes on some machines. We're looking into that.

Besides that, today, we'd like to tease a bit.





We also have some plans for additional product chains and some quality of life updates down the road. Since we're a small team, bigger changes always take some time. And yet: They'll come. More on that soon.