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Rivals

Hello everyone, our major content patch is out!

[h4]Improvements[/h4]
  • New Playable character: "The Second" from Clan Basarab.
  • New Mechanic to Fame: The ability to learn from fame trees how to seduce, fear, or bribe a hunter wave and render them useless without lifting a finger.
  • Rivals Mechanic: At Nights 7 and 10, other vampire lords will start challenging you. It is up to you to accept and have a very challenging fight to gain great rewards, or flat out decline them.
  • New traps
  • New Boss: Terrifying new Foe, paving the way for things to come in Act3.
  • 3 New Radiance levels.
  • 4 New General Heritage choices.




[h2]Bug Fixes:[/h2]


  • Clan Vorody's Morale damage dealing physical damage talent caused problems with frost mage armor. Changed so they they no longer interact.
  • Fixed an issue where some level 3 room rewards kept providing their buffs even after being demolished.
  • Fixed an issue where if a silenced skill is silenced again it would cause problems.
  • Fixed an issue where Act 1 Bosses sometimes did not drop any reward.
  • Fixed various issues caused by Blood Link skill interacting with other skills.
  • Max Fame can no longer surpass 81. (We initially thought we fixed this but apparently the bug kept happening when a new night started, should be fixed now.)



[h4]UI[/h4]


  • Fixed not being able to see tooltips when hovering on some trinkets, skill slots and perks





[h2]Balance Changes:[/h2]
We changed how the movement on the invasion screen works.
- Before this change, the mechanic worked like this : After you finished a combat encounter with your Vampire Lord, your turn was over and it was the enemies' turn to move/plunder/attack.
- After this patch is implemented it will work like this : Your Vampire Lord can continue to move/attack after the battle is over if you have enough movement points.

[h4]Blood[/h4]


  • Pericyte Barrier: Empowered now gives 1 constitution instead of 2. Recast regen increased from 1 for 3 crits done to 1 for 5 crits done.
  • Pale Plasma: No longer provides 1 initial block.(Now only gives 1 block for every 40 blood in current blood pool) Increased cooldown by 1.
  • Haste: We changed how this buff stacks, before it would stack number of buff duration on lord. Now it stacks the multicast chance gained, duration remains same.

[h4]Ferocity[/h4]


  • Blood for Blood: Now deals 3 extra damage per weak stacks on target (was 1).
  • Claw: Now gains 2 additional damage from finesse instead of 1.



[h3] Perks[/h3]


  • New perk- Razorback: Gain 5 thorns.

Hotfix v0.4.8.617

Hello everyone, we are releasing an hotfix today.

[h2]Balance Changes:[/h2]

  • We decided to change the way lifesteal works.
    Old Lifesteal: Heal lifesteal amount at the end of every combat turn.
    New Lifesteal: Heal lifesteal amount for the first attack of every combat turn.

    The goal was to make a "cheese tactic" where you defend infinitely while healing to full HP
    a bit harder to pull off without implementing a big drastic change to how lifesteal works and keeping it simple at the same time..



[h2]Bug Fixes:[/h2]


  • Grand Marshal Pentarei: No longer keeps her damage reduction passive during her awakened phase.
  • Grand Marshal Pentarei: Fixed an issue that caused her awakened form to freeze the game if it was proced by thorns.
  • Lord Archon: Fixed an issue that caused game to freeze if he died to thorns.
  • Erupt still buged after 100 blood, hopefully its fixed this time.
  • Ring of Retaliation: Fixed the trinket not working when used right after Michika's Lord Skill.
  • Rupture: Fixed an issue with recast not working properly.


[h4]UI[/h4]
  • Merchant's room information button was made more visible by adding a glow effect to it.
  • Added damage-taking animation to the Ranger veteran.





Patch v0.4.8.610

Hello everyone, our quality of life and balance is out!

[h2]Improvements[/h2]
  • Added trinket sale and merge system. Merge has 2 options; First option is: If 3 trinkets of same quality (common, rare) are merged you get 1 random trinket of higher quality. Second option is some trinkets have special merges, this special merge requieres 3 specific trinket(quality doesnt matter), if requirements are met you get a unique legendary trinket.
  • The Reward icons(skills,perks,merchant tickets) now has a stack number writen on them.
  • Added Character screen to the merchant scene.
  • Added a button in the merchant scene which shows a list of what rooms are currently in the castle and a list of your unused rooms.
  • Added tooltips to special words when hovered on them in skill choice descriptions.
  • Added extra information on summary screen for heritage points earned.
  • Added sizes of empty rooms on top of them.
  • Base tutorial has been cut down. Fame and minion merge tutorials have been added to those panels as a question mark icon.
  • All hunters that have stun immunity now has a stun immune buff under them to indicate.
  • Room info panels no longer block decor, minion and traps from being draged into the room.
  • Reduce the volume of all sound effects and music.
  • Removed the loop on musics, it now shuffles to another when one ends.
  • Heritage limit is now 1000.



[h2]Bug Fixes:[/h2]


  • Fixed the issue of players having 10 skill slots at 14th night without taking mastery perk
  • Versatile: This skill had an issue where if current AP was 0, it didnt allow any skill to be casted with blood cost. It is now fixed.
  • Vampiric Embrace was only giving 1 strenght when it should be giving 1 strenght or 1 intelligence, it works properly now.
  • Fixed a bug where percentage based boss phases were not working properly with HP bonus gained from radiance levels.
  • Fixed an issue where after coffin HP reaches 0 if players move their lords to a room quickly, the mouse would be missing.
  • Erupt: Fixed an issue where this buff was persistent even after it's use stacks were depleted.
  • Fixed pragmatic skill's interaction with feast cleave.
  • Perks bought from merchant sometimes did not register correctly, this is now fixed.


[h4]UI[/h4]
  • Added red warning text to minions noting that they respawn after every invasion.
  • Added red warning text on trap tooltips noting that they are one time use only
  • Added red warning text on Boss hunters during base screen noting that they bypass all traps and minions.
  • Velkas HP bar sometimes turned black, this is fixed.
  • Clan Vorodys gaining less gold is reflected on victory screen, same with michika's less room gain.





[h2]Balance Changes:[/h2]

  • From now on during ACT 2; players no longer gain both perk and skill choices every night, they instead have to make a choice between the two.
  • Finesse now gives 0.5% dodge chance instead of 0.25% per point.


[h3] Perks[/h3]
  • Warfare: Now gives 4 strenght
  • Genius: Now gives 4 Intelligence
  • Scoundrel: Now gives 4 finesse
  • Undying: Now gives 6 stamina
  • Warrior: Now gives 2 strenght 2 stamina
  • Berserker: Now gives 2 strenght 1 multicast and 1 crit chance
  • Thief: Now gives 4 cunning
  • Eagle: crit chance increased to 3%
  • Acrobat: Dodge chance increased to 3%
  • Blood mage: Now gives 2 intelligence 1 constitution and 1 lifesteal
  • Archmage: now gives 2 intelligence and 2 multicast chance
  • Leecher: stamina increased to 2
  • Sharp Fangs: crit chance increased to 3%
  • Lucky: Now gives 6% critical chance
  • All rounder: Now also gives 1 stamina
  • Perception: Now gives 5% all damage reduction and 5% dodge
  • Bear skin: Now gives 1 block every 5 turns instead of 4 turns.


[h4]Blood[/h4]


  • Mark by blood: Now gives 1 finesse permanantly.
  • Riposte: Base damage increased from 4 to 6.
  • Raging Sanguine: Base damage increased from 2 to 4. Cost reduced from 40 blood to 30.
  • Metabolic Duality: No longer applies wound to lord.
  • Blood Armor: Cost reduced from 40 blood to 30.
  • Fiendish Skin: Cost reduced from 25 to 15 blood.
  • Petrified Blood Carapace: Now gives 2 fortified instead of 1. Empowered now gives 3 fortified
    instead of 2.
  • Mirror: Crit chance gained from empower is now 2 turns and instant.
  • Great Calling: This skills description was wrong. It attacks two random times not once. Tooltip has been fixed. Blood cost reduced from 40 to 30 blood.
  • Devastation: Base damage increased from 10 physical 10 magical to 20 physical 20 magical. Now has 4 turns cooldown and is not multicastable.

[h4]Ferocity[/h4]


  • Rapid Gash: Base damage per attack increased from 1 to 5.
  • Obliterate: Base damage increased from 25 to 40.
  • Crystalized Quicksand: Now gives 2 crystalize instead of 1.
  • Altered Odds: Empowered now applies 1% stackable critical chance per proc until buff ends

[h4]Sandreanni[/h4]
  • Level 21 talent has been changed: If Lords highest fame is seduction: Gain 1 random trinket every 2 nights
    If Lords highest fame is not seduction: Gain 50% increase on all damage done and taken.

[h4]Montoku[/h4]
  • Michika's lord skill cooldown has been reduced from 6 to 4 turns.



[h3] Rooms[/h3]
  • Great Hall: New Level 1: Gain +2 prestige and +1 random lesser minion at the end of every night. Cannot be plundered
    New level 2: Gain +6 prestige instantly

  • Library: New Level2: Gives 4 intelligence immediatly instead of 2.

  • Throne Room: New Level 1: Gain +3 fame points and 1 random decor instantly
    New Level 2: Gain +6 fame points instantly and 1 greater minion every night

  • Torture Room: New Level 1: Gain 6 random traps instantly. Gives 1 random trap end of every night
    New Level 2: Lord gains +6 Terror instantly

  • Pleasure Room: New Level 1: Vampire lord gains 10% dodge chance at the start of combat
    New Level 2: Grants lord +9 seduction instantly

  • Blood Storage: New Level2: Gain 400 plasma instantly
    New Level3: Gives vampire lord +4 lifesteal instantly

  • Blacksmith: New level3: Lord gains +5 strength instantly
  • Living room: New level3: Gain 30 experience per night.



[h3] Hunters[/h3]


  • Priest: Now have a new skill they use every 6 turns. Confess: Deals magical damage twice.
  • Sergeant: Now have more frequent attack intents.
  • Lord Archon: Pylons now reduce 30 Holy power from boss instead of 50. He starts with 150 morale(was 100 but this was unintended) He also gains 25 morale with every phase change.
  • Grand Marshal Pentarei: Her awakened Phase did not get effected by radiance HP/Dmg bonuses. It now scales properly.


[h3] Trinkets[/h3]

    With the merge system we added 8 new legendary trinkets that can only be crafted with the merge system, along with this we also added 5 new trinkets.

    New trinkets:

  • Progenitor's Insignia: Reduces cooldown of Lord Skill by 1
  • Ancient Hunger: Gain 3 power for each skill that is currently on cooldown
  • The Tabula Prison Tesseract: While this trinket is equiped gain 1 trap for every enemy slain
  • Blood-Drenched Sythe:Deal damage equal to current HP of vampire lord
  • Essense of a Demon Lord: Gain 1 finesse every 2 turns

    New Legendery trinkets:

  • The Bloody Rose(jewel of lonetta+everlasting rose+the seraph jewel) On use: Gain 3 block, 5 thorns and dispel lord
  • The Un-Life Concoction(blood enchanted weapon oil necromancy lantern+Blood-Suckers Teeth) Passive: Every time vampire lord attacks, deals 5 pure? damage to all hunters and give them 1 weak stack
  • Pale Death(ethereal javelin+severed head of bishop+ring of retailliation) On use: Deal 50 pure damage And 30 morale to a single target, this attack is always a critical hit
  • Vestige of Life(blood vial pouch+transmutation stone+razor blood of harvest) On use: Gain 100 blood and 1 enfold and heal for 30HP
  • The Embodiment of a Demon Lord(armor of a demon lord+scepter of demon lord+essence of a demon lord) Passive:Gain 1 stre 1 int 1 finesse every turn
  • Gorgen's Machination(instabiable apple+heart of conundurum+The Tabula Prison Tesseract) Passive: Gain 25 gold 50 plasma and 1 trap for every enemy slain
  • The Serpentine Lovers(disk of forgotton monarch+forgotton coin+soul stone) Passive: Everytime an enemy is slain gain 2 AP and heal for 10HP
  • The Blood-ridden Melancholy(sinneras ring+ancient broken dagger+volatile energy orb) Passive:Increase multicast chance by 7% critical chance by 12% and 3 lifesteal

Radiance

Hello everyone, our first major content patch is out!

[h4]Improvements[/h4]
  • New Playable character Michika from Clan Montoku.
  • 5 New Difficulties for each character called Radiance.
  • 3 New Blood Heritage choices.
  • 3 New Ferocity Heritage choices.
  • New Perk and Fame options for sale in Merchant's Special Sale section.
  • Score system is updated.(Finishing game faster now properly increases your score), New dificulties give extra score multiplier.
  • Stun debuff has a new animation.
  • Physical and Magical Armor icons have been enlarged and polished so they are clear to read.




[h2]Bug Fixes:[/h2]


  • Skills can no longer infinitly multicast. Total max number of multicast per turn is now set to 6.
  • Twin strike critical chance proc now correctly works.
  • Blood Missile Empowered critical chance now correctly works.
  • Castle Vellar at level1 no longer gets an option in room choices for 2x3 size rooms even though it has no rooms of that size.
  • Fixed an issue where trinkets that increased maxHP of lord could be swaped out to gain infinite HP.
  • Fixed an issue where gained Heritage would not show on summary screen if character did not level up.
  • Fixed an issue where Heritage points from leveling up would be given again even when lord did not level up.
  • Fixed an issue where survived nights was set as one more night then it should.
  • Max Fame can no longer surpass 81.
  • Night 14 gave an extra skill slot which wasn't intented, it is now removed.


[h4]UI[/h4]


  • Frost mage Freya's immunity shield tooltip fixed from 4 to 3.





[h2]Balance Changes:[/h2]

[h4]Ferocity[/h4]


  • Altered Odds: Cooldown increased by 1 turn.



[h3] Trinkets[/h3]


  • New Trinket: Ring of Retaliation(3 rarities): Gives 100% critical chance to next 1/2/3 attacks.

Patch 0.4.7.5.13

Hello everyone, our new patch is out!

[h2]Bug Fixes:[/h2]


  • Block stacks would be lost even when upcoming damage was mitigated with armor. Block now only triggers if HP damage is prevented.
  • Plated armor was causing some skills to not work properly( ex: ferocity didn't gain any momentum on attacks dealt on plated armor) This should be fixed.
  • Fixed an issue where lifesteal would cause players to remain alive as "invisible" after death. You should die properly now.
  • Fixed an issue where everytime theres a new skill or trinket or room choice, all 3 choices would be totatly different then previous choice. This would cause unintented difficulty on upgrading skills or rooms by getting multiple copies of them. Its now fixed to where the choices are fully random.
  • Blood Lance would not gain any recast when affected by immortal lineage and blood gained from left over AP. This is now fixed.
  • Fixed an issue where everytime Blood Missile would gain a recast, it would gain it as initial recast instead of normal. It now gains recast properly
  • Fixed an issue where Rupture did not gain recast properly.
  • During Victory screen, pressing "continue" button before the screen shows up caused crashes or caused skiping nights entirely. This is fixed.
  • During Victory screen, going back to main menu then pressing continue would cause game to skip an entire night, this is also fixed.
  • Fixed an UI issue where area of effect skills caused dead enemies to have damage number text on them as if they are still alive.
  • Fixed an UI issue where after gaining 15 skills in skillbook the next page button wouldnt appear until next night.
  • Fixed an issue where Tab and Haste skills could multicast even though they are cooldown skills. They no longer can multicast.
  • Fixed an issue where room choices sometimes came as blank placeholders.
  • Invasion turn was not saved properly after loading the game back during invasion. This caused some issues with hunter waves movements, it should be fixed now.
  • Fixed an issue where Healing Station decor and Harp healed again if players reloaded the game during base preparation screen.



[h4]UI[/h4]


  • Fixed an issue with Claw's empowered version description would not fit the UI.
  • Clan Sandreanni's 4th trinket slot now has hotkey "R".
  • Heart of Corrondum now has an icon.
  • Veteran Paladin and Grand Marshal Pentarei had some missing sound effects, they have been added.



[h2]Balance Changes:[/h2]

[h4]Blood[/h4]


  • Devastation: is now multicastable.
  • Calling: now also gives two recast to blood lance on use.



[h4]Ferocity[/h4]


  • Outsmart: Extra damage gained from intelligence is now 1 instead of 2.
  • Exploit Weakness: Now gives strenght equal to 1.5 times of intelligence instead of 2.



[h3] Rooms[/h3]


  • Living room: level 3 now gives 20 experience per boss kill instead of heritage.



[h3] Traps[/h3]


  • Bear Trap: On all rarities this trap now deals percentage damage(of enemies maxHP) instead of direct damage.
  • Javeline Launcher: On all rarities this trap now deals percentage damage(of enemies maxHP) instead of direct damage.
  • New Trap Spike Pit: Deals direct damage to a single target.
  • Spike Wall: Deals direct damage to all enemies.