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Few Nights More News

Patch 0.4.7.5.04

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]


    [h4]Heritage Points[/h4]


    • Surviving a night for the first time on a different Vampire Lord now earns you additional bonus heritage points.
    • All players who have already cleared and survived nights with a Lord will receive their bonus points when they log into the game for the first time after this patch is live.



      [h4]UI[/h4]


      • Hunter's Objective tooltips have changed.
      • Lord Archons' Pylons 'Restriction' passive tooltip has changed.
      • Vampire Lords' Talent level 9 row description has been fixed.
      • Castle Nazymr Second Upgrade's description now has the correct number of rooms.
      • Hunter's portraits now has 3 types. Bronze for normal hunters, Silver for veterans and Gold for Bosses.



      [h2]Bug Fixes:[/h2]


      • Fixed an issue where Starting skills (ex: blood lance, gargoyle armor, feast etc) could be swapped with another skill during preperation phase character screen. They are no longer swappable.


      [h2]Balance Changes:[/h2]


      [h4]Blood[/h4]


      • Devastation: now deals 10 physical and 10 magical damage instead. (was 5)
      • Great Calling: now deals 2 bonus damage per stack instead of 1.
      • Bats: now deals 3 physical damage instead of 1.
      • Blow: base damage increased to 5 (was 2), extra damage per 10 blood increased to 2 instead of 1.
      • Bond Links: blood cost reduced to 30 from 40.
      • Riposte: blood cost reduced to 10 from 20.
      • Prey: now deals 3 physical damage instead of 1.
      • Twin Strike: now deals 4 physical and 4 magical damage instead of 2.
      • Artery Bomb: now deals 5 magical damage per stack end of turn instead of 2. Explosion damage is increased to 15 from 6.
      • Implosion: AP cost is increased by 1. Now deals 5 magical damage AOE instead of 2.



      [h4]Ferocity[/h4]


      • Feast: Weak chance increased to 25% from 10%.
      • Earthquake: Now also deals 3 physical damage AOE. Empower now deals 6 additional damage instead of 3.
      • Ironbane: Cooldown increased by 1 turn.


[h3] Hunters[/h3]


  • Squires: now have 5 base HP.
  • Grand Marshal Pentarei: Sunbeam ability now hits 1 more time.

Hotfix - v 0.4.7.4.29

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]

    [h4]UI[/h4]
  • Velka now also has the correct starting talent showing in description like Tumani in character screen.
  • Lord's skills now properly switch during character selection screen when switch happens during lineage tab.
  • Added "Weak" debuffs description in tooltips.
  • Added "Wound" debuffs description in tooltips.
  • Added keyboard shortcuts as hotkeys on the action bars and other icons.
  • Fixed Various Typos and grammar, rephrased most of tutorials.
  • Changed "Claw" skill's tooltip so its more clear the skill still also gets bonus damage from strength.


[h2]Bug Fixes:[/h2]
  • Fixed an issue where tooltips got stuck even after moving mouse away from that tooltip.
  • Game run time now properly works after exiting and continuing the run.
  • Fixed an issue where Gargoyle Skin did not gain recast from every 4 blood lance. It gains the recasts properly now.


[h2]Balance Changes:[/h2]


    [h4]Blood[/h4]
    • Marked by blood: Finesse gained tooltip changed to during this combat, instead of invasion. We will add saving the stat onto other combats in a future patch.


    [h4]Ferocity[/h4]
    • Immovable Object: Cooldown is increased by 1 turn.


[h3] Decors[/h3]
  • The Everliving Visage: This decor now reduces all hunters morale by 30 at the start of combat instead of halfing their entire morale.
  • Statue Of The Progenitor: now only activates at 5th turn once, then goes dormant for the rest of combat.


[h3] Hunters[/h3]
  • Veteran Footman Vigour: now no longer gains +10 heal everytime Vigour is cast, He now heals 30 HP at every Vigour

Early Access Release

Hi all, we are releasing Few Nights More as an Early Access. This means there might be bugs, issues with balance, and unintended shenanigans.

During this period, the game features will most likely be heavily tweaked and modified based on the feedback from our players or if the situation calls for it.

We would love to hear from you, be it any bugs you encounter or additional features you would like to see added to the game or just to say hi. Please visit our Discord or Steam Discussions for suggestions and bug reports.


It is now your turn to take part in reclaiming back Ontherion...

Patch V0.4.6

Hi all, we are back with another patch.

As always we have various balance changes, bug fixes, and quality of life improvements.

Main points being;

Escape Key now closes opened windows. If there are no open windows, it continues to function as a pause menu.

We are showing a bit of "love" to traps. A new Root Trap is here. Root is when hunters can not move during invasion. Snare Trap Common, Rare and Epic gives 2, 3 and 4 turns root in invasion.

The trinkets now have sound effects and animation when used.

After alot of requests from you guys we chaged 3 of the invasion music.

But most importantly, we fixed the volume of sound effects and music !!!

Hotfix V0.4.5

Hi all, this is just a quick hotfix for Steam Cloud saves, stuck loading screens and ananimated selection circle in combat.