Patch 0.1.3
Hey everyone!
Here's patch 0.1.3, which includes an introduction to lighting decoration & gravity pads! Along with it, some new track pieces with 45 and 180 degree curvatures. And as usual some bugfixes & general improvements! (originally effect emitters were also on the list, but they didn't make it in time)
A bigger announcement will be posted in a few hours regarding the upcoming roadmap and Marble World planning. There are bigger things on the horizon!
Here are the full patch notes for 0.1.3:
- Added a black marble skin
- Added a point light decoration as an introduction to lighting. This light can be customized to any color. Keep in mind an object can only take in up to 4 light sources, any more than that won't affect it.
- Added ability to resize the game when playing in windowed mode
- Changed paint categories to reflect their content better
- Added an option to disable the DoF (Depth of Field) effect in the settings menu
- Improved the collisions on the 3 planes + the 3 cube shapes
- Collision between marbles can now be toggled on/off globally in the settings menu
- Added 4 gravity pads. When marbles cross the pad they get the specified gravity modifier. -1 meaning reversed gravity, 0 for no gravity, and 1 for the normal gravity. You can specify any number inbetween those values.
- Added 14 new tracks with 45 and 180 degree curvatures + variants with a natural downwards slope
- Added the wide versions of the 90 degree up and downwards curved tracks
- Improved the original swirlpit/funnel, this one is now 1.5x larger and is retroactively applied to any of those in your worlds
- Added 2 new swirlpits/funnels of size large and extreme
- Fixed the original curved track pieces where they would sometimes block incoming marbles
Thanks for all the bug reports & suggestions! Hope you all have a great weekend!
Here's patch 0.1.3, which includes an introduction to lighting decoration & gravity pads! Along with it, some new track pieces with 45 and 180 degree curvatures. And as usual some bugfixes & general improvements! (originally effect emitters were also on the list, but they didn't make it in time)
A bigger announcement will be posted in a few hours regarding the upcoming roadmap and Marble World planning. There are bigger things on the horizon!
Here are the full patch notes for 0.1.3:
- Added a black marble skin
- Added a point light decoration as an introduction to lighting. This light can be customized to any color. Keep in mind an object can only take in up to 4 light sources, any more than that won't affect it.
- Added ability to resize the game when playing in windowed mode
- Changed paint categories to reflect their content better
- Added an option to disable the DoF (Depth of Field) effect in the settings menu
- Improved the collisions on the 3 planes + the 3 cube shapes
- Collision between marbles can now be toggled on/off globally in the settings menu
- Added 4 gravity pads. When marbles cross the pad they get the specified gravity modifier. -1 meaning reversed gravity, 0 for no gravity, and 1 for the normal gravity. You can specify any number inbetween those values.
- Added 14 new tracks with 45 and 180 degree curvatures + variants with a natural downwards slope
- Added the wide versions of the 90 degree up and downwards curved tracks
- Improved the original swirlpit/funnel, this one is now 1.5x larger and is retroactively applied to any of those in your worlds
- Added 2 new swirlpits/funnels of size large and extreme
- Fixed the original curved track pieces where they would sometimes block incoming marbles
Thanks for all the bug reports & suggestions! Hope you all have a great weekend!