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Marble World News

UI Update & Early Access date reveal!

Hello everyone!

Late post for last week's update, It's been hectic getting the UI done in time but it's ready! Next to that alot of polishing took place aswell. Removing bugs & fixing performance issues regarding high volume of marbles, and it's all done and ready!

It took abit longer than expected, mostly because I still had to make some of the UI actually work and not be a placeholder and fix some UI related bugs. Next to that I'm not a UX designer, so I had to figure out a style that would fit in with the game and not actually be terrible. But I'm statisfied with the result!

Next to the UI update I also managed to fix some bugs (crashes & performance related ones) and these are solved aswell! That meant that yesterday was the mark where I could run Marble World without any showstoppers, crashes or marbles misbehaving in the land of physics whilst having 5000 of those rolling around at the same time!

So I decided on a release date! And I'm proud to say that Marble World will go into Early Access on May 7th! Can't wait to see what everyone is going to create!
You can see the trailer here: https://www.youtube.com/watch?v=67b_L49mG_E


And here are some examples of the UI!
Note that all UI is still subject to change and might not be final.




[h2]Next week (this week!)[/h2]
This week will be about sound! I'm going to see if i can recreate the statisfying AMSR like sound marbles produce when they are in large numbers, so fingers crossed!

Hope you all have a great week!

And if your interested in some more behind the scenes or ask me questions about the game, join me on discord: https://discord.gg/jbx92tbMSG

https://store.steampowered.com/app/1491340/Marble_World/

Marble Effects

Hello everyone!

Short write-up today! Last week the focus was on adding marble effect support. And now your able to customize your marble with an effect! Whether it's some kind of sparkles, trail or halo it's all going to be available!

[h2]Effects & Customization[/h2]
As said before on the first post, a way to customize a marble is to just click on one. And now that same window that pops up will offer a variety of effects to choose from aswell! Personally I feel it adds so much life to the game. And it has been fun aswell creating some of the effects so far! What would you like to see as an effect? It can be some form of trail, halo, sparkles or anything you can imagine!


(You can find moving videos on the twitter!)

[h2]Next week[/h2]
Next week will be about polishing in general, expect UI improvements and more showcasing of the new stuff on the main steam page!


Hope you all have a great weekend!

And if your interested in some more behind the scenes, join me on discord: https://discord.gg/jbx92tbMSG

https://store.steampowered.com/app/1491340/Marble_World/

Racing & Track Painting!

Hello everyone!

Last week work has been done on the racing aspect of the game. Marble World now supports new starter track types which lets you spawn in marbles with names + skins of choice! Next to that there's also support for track painting!




[h2]Racing[/h2]
As said last week, one of the cornerstones of this game is the ability to run races. So I added a new type of track called a "starter" track. On selection this track opens a window where you can fine-tune your marbles' name, skin and soon also trails! The data is attached to that specific starter track, so you can have multiple starter tracks with their own settings if you want to easily have difference races. (Or even start from multiple positions! On the side of the track is a button to spawn in the marbles and one to start the race. (Buttons are work-in-progress and not visible on the screenshot)




[h2]Track Painting[/h2]
One of the big features I personally looked forward to alot, the ability to paint tracks! Marble World now has a work-in-progress interface where you select a color and just paint whatever part of a track piece you want! Currently there's support for 9 colours, but more are to come! A picture of this is seen at the top of the page.

[h2]Next week[/h2]
Next week I'll be diving into trails & particle effects. Trails for marbles and particle effects as decorational type. I felt that being able to paint your tracks already brought the game more to life, but effects will bring another big impact on that! Can't wait!


Hope you all have a great weekend!


And if your interested in some more behind the scenes, join me on discord: https://discord.gg/jbx92tbMSG

https://store.steampowered.com/app/1491340/Marble_World/

Physics & Customization!

Hello everyone!


For the past 2 weeks the focus has been laid on physics track pieces / decoration & marble customization! Major groundwork has been laid to support physics on track pieces & decorational objects to be able to create a more dynamic marble run. Next to that there has been some exploration done on how to easily customize marbles to your choice and I'm very statisfied with the results so far!



[h2]Physics on track pieces[/h2]
Looking at real life marble runs, pieces that can move add a big value in how the marbles behave. Think of sorting marbles into groups for example as shown in the gif above. Or add a more random factor by putting spinning pylons on your track which your marbles can push around and have them slow down other marbles. Next to that physics pieces also really bring your track to life!

For a part of the last 2 weeks the focus has been laid on creating scalable solutions so it's fast & easy for me to create new track pieces & decorational items that have some or alot of physics attached to them. As a result of that we now have various physics based track pieces & decorational items!


[h2]Customization & Marble Identity[/h2]
One of the cornerstones of this game is the ability to hold races. And that has also been a big part of the work past few days. Marbles can now be named as you want and have their skin changed whenever you want. Next to that you can easily toggle marble names on or off if you just want to see marbles rolling without names!

To customize a marble, a small window popup is introduced when you click on a marble. Here you can customize the marble as you want and within this window future customizations will also be possible. (Like trails!)


[h2]Next week[/h2]
For the upcoming time I'd like to do weekly updates and give a small sneak peek into what's going on behind the scenes & how the thought process goes for Marble World. So let's start off by mentioning that for the next week the focus remains on racing. In this case having the ability to populate a track instantly with random marbles with names & preferred skins.

After that's out of the way a very cool feature is planned which lets you easily paint track pieces into various colors!


Hope you all have a great weekend!

https://store.steampowered.com/app/1491340/Marble_World/