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Marble World News

Patch 0.1.9

Hey everyone!

Today's patch contains some new things for you to spice up your worlds! A marble deleter is being introduced, 7 effects have been added & light has been updated to support range and intensity!



The marble deleter is the first in the series of ways to get rid of your pesky marbles! Fully paintable & scalable to your desires. In the future, more different visually looking deleters will be added along with more effects when marbles get deleted.

In this patch effects have been added, these effects (apart from the fire) all react to light around them. This way you can utilize the light decoration object which now has a range + intensity option. Meaning you can colour smoke, rain & leaves! In the future, fire will emit light as well as getting a visual upgrade (this also means the fire effect on the marbles)

This patch also changes how much boosters boost marbles. After patch 0.1.8 I noticed too late that the scaling patch also affected how boosters boosted marbles. This was due to the fact that the triggers on the boosters got a different shape in order to scale properly. The difference is that in 0.1.8 all boosters boosted 5 to 10 times harder than they originally did. Now the values have been restored to roughly their old values to make sure all previously created worlds still work as intended.

If you have created a world in 0.1.8 with boosters I'd advise you to increase them to make sure they work again as expected. Unfortunately this happens during Early Access :(

The full Patch notes:
- Added a marble deleter
- Added 7 new effects
- Added an object property editing panel
- Added more light options for lighting decoration
- Boosters have been reduced in boosting speed (to what it was before 0.1.8)
- Fixed an issue where scaling and rotating the physics rectangle would bug out that object
- Fixed an issue where spawning marbles using multiple spawners would result in duplicate names if using names
- Fixed an internal error when pressing 3 (to snap object to cursor) whilst not having any object selected)
- Fixed an issue where undo'ing the reset button action would result in weird scaling behavior
- Fixed scrolling speed issue on the downloads tab of the world selection screen


For the next patch its time to introduce proper racing! 0.1.10 will bring new props, paints, skins & special tools to host your own race. Get ready for leaderboards, time & speed measuring and of course effects to celebrate the victorious marble!


Thanks everyone for the support so far! All suggestions & bug reports are appreciated.

Hope you all have a great weekend!

World Creation Challenge!

Hey everyone!

So over at the Discord we held a challenge for all the people on there with a cool reward some time ago!

The winner got to design his own marble which got added to the game last tuesday. And seeing that more people would like to participate for a longer period of time I'd like to bring this challenge to a wider audience!

The challenge consists of building a world around a given theme, and based on the amount of subscribers it has after a certain date a winner will arise. Last time the winner won the first challenge which was themed around the newly released Garden.

Here's the winning world from the last challenge:
https://steamcommunity.com/sharedfiles/filedetails/?id=2536073280

And the customized marble (which you can find in the game): (His dog!

There are some rules regarding participating which can be found on the Discord under the #challenges channel. You can also check out the competition from the previous challenge :)

The new challenges' theme is Illusion & Perspective, and I'm sure we'll see some great worlds being build with this! So, if you'd like to have a custom marble skin added to the game, join over at the Discord and let me know you're participating!


Thanks for reading! And have a great weekend!

Patch 0.1.8 (The Scaling Patch)

Hey everyone!

Short notes today but with a major impact, the scaling tool has been added to the catalog of tools to use!
Pressing 1 or pressing the top button when having an object selected will cycle through the move / rotate tool as you are used to, but now also cycles past the scaling tool.

Using the 3 axis' and the center you can scale objects uniformly or non-uniformly as you wish. Please note that non-uniform scaling objects that inheritly move (like the fishtooth or the escalators) might result in weird behavior or it not working anymore as expected.

Next to this an important edit was made to the paints which had patterns. Mostly the special paints in this case now scale independently from how the object is scaled. This results in a more natural look without stretched textures.

Alongside the massive overhaul needed for the majority of objects to support scaling I managed to add in some extra requests. Next patch (Friday the 20th on August) will be more orientated towards pure content again instead of newer features.

The full notes:
- Added scale tool
- Added rebind option for quick rotate
- Updated the animated star paint
- Improved hitboxes of various objects
- Paints are now independant of scale
- Added ability to paint decorational physics items
- Various small bugfixes & improvements


Thanks everyone for the support so far! All suggestions & bug reports are appreciated.

Hope you all have a great weekend!

Patch 0.1.6

Hey everyone!

Small-ish patch today but filled with some good content! As said in the last post, this week was scheduled for a more stable game along with some quality of life things that will make your life easier.

Patch notes:
- Fixed a bug where you couldn't select marbles after deleting one
- Improved game stability regarding crashes when deleting marbles & going to the main menu
- Pressing escape now closes the bottom menu bar
- Fixed a bug where scrolling inside the UI affected movespeed
- Fixed some notification issue's where it wouldn't go away (once again)
- Updated the ivy models to have a bit more detail
- Added a small notification when changing camera move speed
- Toggling UI (F1) now also affects all windows
- Improved draw distance for the small round bush
- Improved input detection stability, especially when the game went out of focus
- Fixed a bug where you could still override marble spawner tracks when selecting multiple
- Added ability to mass paint all selected objects
- Added ability to continously hold LMB to paint underneath the cursor
- Added a toggle + hotkey (default: i) for showing invisible painted materials
- Added shadow distance options
- Changed the hover for grid and snapping to be in one menu (which appears when clicking on the new button at the top bar)
- Added a new 3rd world, the flat world! (As requested)
- Edit tools will now also snap to grid when the snapping to grid option is turned on
- Added ability to use the normal selection controls whilst painting when holding control (the normal hotkey)
- Updated new world menu
- Improved the new special paints introduced in 0.1.5 on certain objects, expect more improvements in the future
- Tooltips will now show up faster

Thanks everyone for the support so far! All suggestions & bug reports are appreciated.
Next patch will be a more special one, stay tuned!

Hope you all have a great weekend!

Patch 0.1.5 (The Garden Patch)

Hey everyone!

It's been some time since the last patch, a lot of time went into the garden and it turned out great! It's roughly 5x as large in size compared to the play room and has some new things included such as water & moving plants. Along with the new environment 98 new decorational items are added to the game and a handful of new skins / paints for tracks.

Other than that improvements have been made to the upload process to steam which is now more clear and will let you know what the status is. This was something that needed improvement as soon as possible. And ofcourse a lot of other bugfixes :)

Here are the full patchnotes:
- Added the Garden as a playable environment
- Added 98 new decorations which are related to the garden
- Added 6 new marble skins
- Added 1 new marble effect
- Added brown + gray paint colours
- Added 4 special paints
- Updated the UI bars at the bottom to include a searchbar
- Improved scrolling with the scrollwheel on UI objects
- Added marble kill zones above and below the 2 environments to catch any falling marbles
- Auto save starts after loading the world. (In really large worlds with ten-thousands of items the autosave would already trigger whilst still loading)
- Improved loadingspeed of worlds by a small margin
- Greatly reduced lag during drag selecting a lot of objects at once
- Reduced camera "jumping" when you are lagging
- Solved a reflection issue with plastic in the play room
- Anti-reuploading protection for the steam workshop is now on by default
- Added ability to sprint with the camera using Shift
- Fixed some UI issues which could occur on ultra wide monitors
- Fixed a bug where multiselecting boosters or gravity pads would override eachother's values
- Improved collision detection in general
- Improved the Steam Workshop upload process to be more clear

Thanks everyone for the support so far! All suggestions & bug reports are appreciated.
Next patch will be more focused towards a stable game, but ofcourse with some cool new content!

Hope you all have a great weekend!