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Marble World News

Patch 0.1.22 (Desert Update)

Hey everyone!

Today's patch introduces the new desert environment! And as usual along with it some new paints, effects and props. As an extra I have added a rectangle that deletes marbles which comes with a new lava paint and to top it off I've created The Bomber. Which can be used to wreak havoc amongst marbles and really spice up your tracks. And as a last bonus I've added the majority of the playroom environment props as placeable items!

[h2]The Desert Environment and Props[/h2]

The Desert part of the update includes a new sand and sandstone paint, which are also usable for your marbles' custom skins if desired. Along with it 3 sand effects to add life to your desert themed worlds where necessary. And 16 new desert props to get yourself started too!

(p.s. the tiny prickly cactus deletes marbles!)



[h2]The Bomber[/h2]
The first in its series of projectile throwing objects is the bomber. It fires out bombs which detonate after a given time and blast marbles away which are within its blast radius.

The bomber can be painted and has a customizable cooldown, bomb explode timer and cannon force which determines how fast the bomber emits bombs!



[h2]Deleting Marbles + Lava[/h2]

A new type of marble deleter has been added which resembles a simple plane, marbles who touch the object get deleted. You can easily scale and paint the deleter to determine which areas of your tracks should delete marbles!

The lava paint is available separated from the object as well. You can find it under the Animated Paints section.



[h2]Playroom Objects[/h2]
As many have requested, the majority of the playroom environment objects are now available as props! In the near future I'd like to add moving parts to some of the props, such as the fan and the turntable.



[h2]Patchnotes[/h2]
Patch notes for Patch 0.1.22:
- Added the desert environment
- Added desert themed props
- Added sand and sandstone paints + marble skins
- Added a sandy marble trail
- Added 3 sand effects, falling sand, sand tornado and a sandstorm
- Added the majority of the playroom environment objects as placeable objects
- Added a new marble deleter
- Added a new lava paint
- Added 2 new easter eggs
- Added The Bomber which emits bombs
- Updated the grass paint to not strain the eye as much when covering a lot of ground
- Fixed an issue where the randomize button in MCS sometimes assigned no glow intensity when needed
- Fixed a loading issue with images in the Marble Creation System section
- Fixed an issue in MCS where the random button wouldn't include the last item

[h2]Upcoming Content[/h2]
You know it, I know it, everyone knows it! It's time to start building on the Logic patch. Introducing the last system before full release!

The logic system will introduce something similar to Minecraft's redstone system or Terraria's wiring system. A part of it can already be seen in action when linking portals. You'll be able to use marble triggers, logic gates, counters and movable track pieces to create a fully dynamic track! More info in the near future :)

The Logic items will be introduced over a course of time on a beta branch, this branch will be available publicly in the near future for everyone to test on. On this branch you won't be able to upload to Steam due to conflicts with players using the current live version since there is no forward compability.

Keep in mind there might be some other patches before the logic one goes live, think of minor updates / fixes / achievements and the sorts. But the majority of the work time will be spend on the logic items.

As always thanks for reading and your continuous support!

https://store.steampowered.com/app/1491340/Marble_World/

Patch 0.1.21 (Anniversary + Game Fixes)

Hey everyone!

Tomorrow marks the day Marble World is out in Early Access for one year! Next to that it's time to address some game crashing issue's and clarity for new players.


[h2]A Year Of Marble World[/h2]
A year ago the journey started with just the basics of building a track with static pieces, some marble colours and a handful of paints. And today marks the day we can build close to anything, colour it with any colour and create custom marbles! With over 3000 workshop items and growing it's great to see the game do so well.

Thank you for supporting me & Marble World in it's development, it's been a great adventure!


[h2]Game Crashes & Clarity[/h2]
Recently I've seen more reviews & posts regarding game crashing and things not being clear. With this patch I hope to solve these.

Specifically crashes related to spawning marbles & loading a world should be solved. And all reported issue's with freeform building and the tutorials should be as well.

If you encounter any crashes or issues let me know!


[h2]Patchnotes[/h2]
Patch notes for Patch 0.1.21:
- Added sequenced loading for UI assets. For low spec PC's loading all UI assets at once would freeze the game temporarily, which made it look like the game crashed, now these assets are loaded over a period of time in order to not freeze the game.
- The input system has been updated, this should hopefully lead to less input related crashes with unique peripherals.
- Added attach points to all swirlpits.
- Added a new build pipeline which hopefully should reduce crashes related to world transitions.
- Added fireworks to celebrate the game's 1 year anniversary.
- Fixed an issue where spacebar couldn't be rebinded.
- When selecting a freeform track, the game will place the edit tools on one of the 2 free sides if there is one. (So it immediately shows the freeform ghost preview where you can start building on)
- Fixed an issue where building freeform tracks on the backside of another freeform track would lead to glitches.
- Marbles now spawn correctly on the physics thread. This hopefully should fix any spawning related crashes.
- Updated various texts in the tutorials to provide clarity on what to do.
- Updated the freeform building system to have the ability to build in any direction.
- Fixed an issue where not having the Steam Workshop agreement accepted would lead to an empty workshop submission.
- The marble spawner picture in the help panel under "Marbles" now shows the orange spawn button.
- In the basic tutorial the spawner now is flipped to show it's buttons to the camera when opening the tutorial.
- Fixed an issue where scrolling in the level loading screen wouldn't work between the level items.
- Added a tutorial for Linking.
- Added support for local quick-rotate.
- Fixed an issue in the freeform tutorial where selecting objects didn't show the ghost preview.


[h2]Upcoming Content[/h2]

As seen on the roadmap, it's time to start working on the Desert theme. Which will be ready somewhere in this month! After that it's time to start working on the final big content patch of the game before it gets fully released, which would be the Logic patch! In the meantime the side focus will remain on bugs / glitches and features that need some more clarification.


Thanks for reading.
As always, thanks for the feedback & support! It means a lot to me.

https://store.steampowered.com/app/1491340/Marble_World/

Patch 0.1.20 (Space & Paint Update!)

Hey everyone!

In today's patch the new space theme is added along with some more major improvements! You can now paint with a colorpicker and templates similar to the way you do when creating custom marbles. Next to that I've also added some more nature effects to bring your worlds more to life!

[h2]Space Theme[/h2]

The new space environment consists of various planets which all have their own gravity. It's the biggest and most vast environment so far and contains moving objects which collide with marbles. That being said it's also one of the harder environments to build in as there is no gravity when not near the planets. (Though you can use the gravity pads to simulate normal gravity)

Next to the environment, several props have been added with a few effects, a moon marble skin and a wormhole and a black hole which pull in marbles and destroy or teleport them.

(The wormhole acts like a teleporter when it's linked similar to the default teleporter)



[h2]Painting Update[/h2]

One other thing that I wanted in this patch is an update to the painting system. I've added a new tab in the paint panel where you can pick from various templates (similar to when creating custom marbles) and where you pick a color to paint. You can save unlimited different colors and it'll show you your last 6 used colors too incase you forgot to save one. There are templates which are similar to the ones that where already in the game and I've added 3 wool / knitted variants too to create a cozy world if wanted.

A colordropper (/picker) is added too, simply click the button and click on an object that has been painted over to grab that objects' paint + color value if applicable.

Now you can paint any of the templates in any color you'd like!

The saved colors are stored in a file called SavedColors.json located in C:\Users\(Your Name)\AppData\LocalLow\Vector Interactive\Marble World. So you can edit this file outside of Marble World if needed



[h2]Nature Effect Update[/h2]

Personally I felt like the game lacked effects in the nature department, so I've added some nature related effects to bring your world more to life! All of these react to placed lights too in case you always wanted a purple waterfall :)



[h2]The Notes[/h2]

Full patch notes for 0.1.20 are as follows:
- Added the space environment
- Added 12 space props
- Added 2 asteroid effects (these can't collide with marbles)
- Added a wormhole and black hole (These act like a teleporter and deleter respectively)
- Added a moon marble skin
- Added a black hole effect for marbles
- Added a black hole marble skin template which can be colored
- Rocks now have a different default texture and can be painted
- Added a duplicate button on the Marble Creation screen
- Fixed some UI issues with the bottom bar for super wide screens
- Marbles are now just named with their number instead of "Marble" infront
- Added 2 water jet effects
- Added a waterfall effect
- Added a firefly effect
- Added a low ground hanging fog
- Added color picking support for painting
- Added 2 rock paint templates
- Added a flat color and a shiny color paint template
- Added a neon paint template
- Added a wood paint template (Note: the lines become more visible when its not fully saturated)
- Added a metal paint template
- Added 3 wool / knitted paint templates
- Added a planet like paint template
- Marble templates for numbers 6 and 9 now have underscores to differentiate them
- Added a new community marble skin
- Magnets now don't have a range anymore but can be scaled to increase their range. Also the physics formula for magnets has changed to not have them attract more the closer marbles are
- Added a cheese marble skin
- Changed the wording "Select" to "Select / Place Objects" on the control settings panel

[h2]Upcoming Content[/h2]

Either next Friday (29th of April) or the one after that will feature a special update regarding game stability and clarity. I watch almost every review / post on Steam and social media and I've noticed more people having trouble with the game. So that will be the first thing to tackle before the next content update.

After that It's time for the desert theme! Expect influences from various different deserts across the world, if you have any suggestions let me know through social media!

Thanks for reading.
As always, thanks for the feedback & support! It means a lot to me.

https://store.steampowered.com/app/1491340/Marble_World/

Marble World livestream! (Part 2)

Hey everyone!

I'll be livestreaming Marble World 2 times during the Simfest: Hobby Edition. First on the 29th and another time on the 30th.

During the 1 hour livestreams I'll be showing the game by doing some building myself and checking out community created Worlds!

You can find the livestream on the Marble World store page, around the time mentioned in the event details.

Hope to see you there!

https://store.steampowered.com/app/1491340/Marble_World/

Patch 0.1.19a

Some quick fixes regarding the portals & tutorials.

- You now can't save anymore during the tutorials. This could cause a overwrite on a previously opened world.
- Portal edges are now more marble repellent.
- Portal particles now indicate the exit side where marbles pop out

Thanks for reporting!