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Recon Control News

Operation Crossfire Release

Hey people!
The Operation Crossfire is out now!
https://store.steampowered.com/app/1881220/Recon_Control__Operation_Crossfire
As promised before it introduces a new campaign:

And some new weapons and equipment:

So let's dive in to the action now!

Patch 1.2.6 Marathon Mode Achievements

Minor fix related to the Marathon mode achievements. If you have already finished the game in this mode and haven't got achievements, then please update and reload your game.
Big thanks to @omg for pointing out this problem!

The Marathon Mode And Field Commanders

Hey guys!
Today's major update brings two new features into the game.

[h3]The Marathon Mode[/h3]
In this new mode, you can play through all campaigns consequently as one big game. Your squad members and earned resources will stay with you until the very end.
There were many complaints about switching the squad at the end of each campaign. So I hope people who didn't like how things work will appreciate playing the game in the marathon mode.
As for the experienced players, this mode could be a more easy way to get all of the achievements and have more fun along the way.

[h3]Field Commanders[/h3]
Now, when you finish a campaign, you will be able to promote one of your squad members to the field commander. You can have up to 4 field commanders and will be able to bring one of them to your fresh squad when starting a new campaign.

I want to give a big shout-out to Chronoloco for suggesting these ideas!

That is all for today.
Cheers

Patch 1.1.5 AI Improvements

Hey guys!
Today's patch 1.1.5 includes the following:
  • Enemy patrols at the late game now don't follow the player's squad and stick to their rally points unless your fighters attract their attention.
  • Enemies now avoid initially locked doors until those doors are in their line of sight.
  • Improved AI behavior when chasing fighters climbing walls. Previously, enemies would get stuck in place because they couldn't find a path.
  • Fixed melee attack animation when a fighter is climbing a wall.

Thank you for your feedback and for pointing out these problems!

Tutorial And Missions Overhaul

Hey people!
Here comes the first major update.
[h2]Tutorial screen[/h2]
There is a help screen that includes a few pages with essential tips. I hope it will help new players get into the game smoothly.

[h2]Missions overhaul[/h2]
Watching how streamers and YouTubers play, I've got a few ideas on how to improve the level design. I've added additional passages, rooms, and new random enemy positions on almost every mission. Also, fixed a bunch of level design bugs, and tweaked AI scripts a little.

[h2]Other stuff[/h2]
  • Sell all equipment button
  • Ability to switch soldiers with the TAB key

Bugs:
  • Few fixes in Chinese translation
  • Fixed tooltips in windowed mode
  • Fixed inventory items duplication on resupply
  • Fixed bug caused an infinite stun effect
  • Ambush now triggering only when the target is inside level bounds
  • Enemies now can't stay on cells with obstacles

Balance:
  • Firearms noise rebalanced (more powerful weapons attract enemies and patrols much faster)
  • Silenced weapons now also attract patrols a little
  • Shotgun damage drops drastically outside of the optimal range
  • Glock 18 has now extended mag and burst attack cost reduced to 6 AP
  • Glock 17 with a silencer and MP5SD are bumped up in price much
  • FN57 and Beretta 92 rebalanced a bit
  • Rebalanced prices and weight of melee weapons
  • Axe now applies the bleeding effect
  • Sledgehammer now applies the dazed effect
  • Stun effect duration reduced down to 2 turns. But dazed effect applied after (same as for the blinded effect)
  • Critical shot and Rapid fire abilities are now require more stamina

Also, check out and wishlist the DLC, if you missed the previous announcement.
https://store.steampowered.com/app/1881220/Recon_Control__Operation_Crossfire/

That is all for today.
Cheers