Feature Breakdown #01 - Main Combat Mechanics
Welcome to the very first feature breakdown of BrightSeeker! In these breakdowns I will be introducing various mechanics and other aspects of the game.
Let's start from the beginning (literally)! Right from the start of the game, player will have access to the 3 main combat mechanics — shooting, slashing and blocking.
Shooting
It is quite simple! When using keyboard just point and click to shoot projectiles from your staff, if you click/shoot while hovering over an enemy, they will be highlighted and the projectile will lock onto them. Locked projectiles will follow their targets even if they are moving. Otherwise, it will travel in a straight line until it hits something or someone. When using gamepad, enemies will be highlighted based on where the player character is facing. Projectiles will always lock onto highlighted enemies and actively seek to damage them. (I will talk about how damage works in a future breakdown)
shooting with cursor
shooting with gamepad
Slashing
You will be able to perform melee attacks using your staff right from the start, however the staff deals only half the damage that a sword (which you will acquire later in the game) would do.
Melee attacks take some time to perform, but they deal damage to multiple targets in an area in front of the player. It works the same way with keyboard and gamepad.
melee damaging two targets
Blocking
By holding appropriate key/button you will summon a protective shield in front of you. This shield will deflect any incoming enemy projectiles. If you activate the shield right before the projectile hits you, it will be deflected (this can later be upgraded to deflect the projectile at the enemy who shot it, but more on that in the future…) While blocking, you will continuously lose SPARK (I will explain what SPARK is later, for now think about it as something like mana or energy)
blocking with shield
deflecting with shield
When you successfully deflect, you will regain some of the SPARK back. Also, while blocking your movement speed will be greatly reduced, however you will still be able to teleport while blocking, speaking of which…
A dashing bonus!
Teleport/Dash is a crucial part of BrightSeeker! This ability speaks pretty much for itself, it gets you from point A to point B in a fraction of a second and has almost zero cooldown! It is perfect for avoiding hostile projectiles and because you can dash through enemies (on the request of the Discord community) it is perfect for avoiding getting swarmed by them! So get your fingers ready, you will be using this one a lot!
avoiding projectiles with teleport/dash
dashing/teleporting through enemies
That will be all for this breakdown!
Thanks for reading! Make sure to wishlist and follow BrightSeeker so you don't miss the next Feature Breakdown where I will talk about the SPARK and Special Abilities!
Let's start from the beginning (literally)! Right from the start of the game, player will have access to the 3 main combat mechanics — shooting, slashing and blocking.
Shooting
It is quite simple! When using keyboard just point and click to shoot projectiles from your staff, if you click/shoot while hovering over an enemy, they will be highlighted and the projectile will lock onto them. Locked projectiles will follow their targets even if they are moving. Otherwise, it will travel in a straight line until it hits something or someone. When using gamepad, enemies will be highlighted based on where the player character is facing. Projectiles will always lock onto highlighted enemies and actively seek to damage them. (I will talk about how damage works in a future breakdown)


Slashing
You will be able to perform melee attacks using your staff right from the start, however the staff deals only half the damage that a sword (which you will acquire later in the game) would do.
Melee attacks take some time to perform, but they deal damage to multiple targets in an area in front of the player. It works the same way with keyboard and gamepad.

Blocking
By holding appropriate key/button you will summon a protective shield in front of you. This shield will deflect any incoming enemy projectiles. If you activate the shield right before the projectile hits you, it will be deflected (this can later be upgraded to deflect the projectile at the enemy who shot it, but more on that in the future…) While blocking, you will continuously lose SPARK (I will explain what SPARK is later, for now think about it as something like mana or energy)


When you successfully deflect, you will regain some of the SPARK back. Also, while blocking your movement speed will be greatly reduced, however you will still be able to teleport while blocking, speaking of which…
A dashing bonus!
Teleport/Dash is a crucial part of BrightSeeker! This ability speaks pretty much for itself, it gets you from point A to point B in a fraction of a second and has almost zero cooldown! It is perfect for avoiding hostile projectiles and because you can dash through enemies (on the request of the Discord community) it is perfect for avoiding getting swarmed by them! So get your fingers ready, you will be using this one a lot!


That will be all for this breakdown!
Thanks for reading! Make sure to wishlist and follow BrightSeeker so you don't miss the next Feature Breakdown where I will talk about the SPARK and Special Abilities!