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BrightSeeker News

MAW Demo Launch!

[p]Heyo! For the past year or so I have been hard at work on my new game, MAW, and today I’m proud to announce that you can play the first chapter of MAW as a free demo! This game is something a fair bit different from my other games, but it’s still a very personal project for me, as all my games are… well maybe this one might be a little bit more personal 😅[/p][p] [/p][p]What is MAW?[/p][p]MAW is a narrative driven adventure about a queer wolf detective exploring his identity in a totalitarian regime. You will be solving cases using animal abilities, sniffing for clues, licking for information and overall being a (good boy) wolf detective, while also keeping your identity hidden from the state… and your mother.[/p][p] [/p][p]What is in the demo?[/p][p]The MAW Demo features the first episode of what is to be a 7-chapter long story. This first episode is an introduction to the story, world, some of the characters and detective mechanics (like sniffing and licking)! You will be investigating a case of a missing girl, as well as dealing with some personal dilemma.[/p][p] [/p][p]If this kind of game, as they say… tickles your pickle, please, give MAW a shot! It takes about 15 minutes to play through the demo, but there are different ways to approach this first case! All the characters and interactions react to your choices and personality, so feel free to experiment :3[/p][p] [/p][p]I would be super happy to hear your thoughts on the demo, please do share your ideas in my new discord server and make sure to leave a review on Steam. It really does help a lot when it comes to the Steam algorithm. Thankies :3[/p][p] [/p][p]Also... a new trailer just dropped 🐺[/p][p][dynamiclink][/dynamiclink][/p][p]Play the demo! [/p][p][/p][p]Awooo for the Shepherd![/p][p]-Zak[/p]

BRIGHTSEEKER IS OUT NOW!

I'm super excited to announce that BrightSeeker is now available!

Buy it while it's on launch sale:
https://store.steampowered.com/app/1491950/BrightSeeker/

It took me over 2 years to make this game, which is definitely the biggest project I ever worked on. I would like to thank everyone who supported me during the development, all of you who played the game and shared your feedback, helped me with the music and voice over and all of you who wishlisted the game. Thank you, I literally couldn't do it without you.

Of course this is not the end, I'll keep updating and fixing the game in the following months. If you encounter any issues, let me know!

RELEASE DATE ANNOUNCEMENT

After more than two years of work, I'm super happy to announce that BrightSeeker is coming out in exactly two weeks from now!
Mark your calendars and don't forget to wishlist the game to get notified about the launch discount!



https://store.steampowered.com/app/1491950/BrightSeeker/

BrightSeeker Beta Test + Demo Update

BRIGHTSEEKER BETA
The development of BrightSeeker is slowly coming to an end and with that I would like to announce a final Beta test, which you can join by filling out this form:

You will get access to the full game in exchange for sending me feedback and your thoughts on the game. Thank you so much, if you decide to participate! I'll be sending out all the beta keys at once, so don't worry if you don't get an e-mail from me right away, it may take a few days.


THE BETA IS CLOSED NOW, THANKS EVERYONE WHO PARTICIPATED!

DEMO UPDATE
v0.1.0.2.

New difficulty settings:
  • Teleport Limiter
    Extensive use of the Teleport/Dash ability will cause SPARK to decrease
  • Mines
    Enemies may spawn mines where they died
  • Scalable Enemies
    Enemy health increases as the player gets stronger

Other changes:
  • Fixed bug where melee attack wouldn't reset if player had 0 SPARK
  • Added diagonal teleport for keyboard
  • New Player Health icon
  • Added option to delete save slots
  • Important breakable objects are targetable with controller (like enemies)
  • Split Voice and SFX volume
  • Added Gamma Settings
  • Hints show correct keys when they are rebinded

Demo v0.0.1.6 Patch

v0.0.1.6 changes:
  • Increased player movement speed, acceleration and deceleration for more responsive gameplay
  • Slightly increased teleport cooldown
  • Increased shield deflect time to 0.5s (from 0.25s)
  • Changed colour of the particles indicating that ranged enemy will attack to make it more readable
  • Health pickups won't fly towards the player if they have full health
  • Added new difficulty setting "Retreat Protocol" that allows ranged enemies to teleport away from player if they get too close to them
  • (hopefully) Fixed the bug where Gameplay settings wouldn't save across levels
  • "Use Isometric north" setting should work for keyboard as well


Thanks to everyone who submitted feedback on the game! I really appreciate it :)
Also, HUGE thanks to everyone who wishlisted the game during the Next Fest, BrightSeeker gained over 2500 wishlists during the festival, which is so much more than what I was hoping for!