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BrightSeeker News

BRIGHTSEEKER IS OUT NOW!

I'm super excited to announce that BrightSeeker is now available!

Buy it while it's on launch sale:
https://store.steampowered.com/app/1491950/BrightSeeker/

It took me over 2 years to make this game, which is definitely the biggest project I ever worked on. I would like to thank everyone who supported me during the development, all of you who played the game and shared your feedback, helped me with the music and voice over and all of you who wishlisted the game. Thank you, I literally couldn't do it without you.

Of course this is not the end, I'll keep updating and fixing the game in the following months. If you encounter any issues, let me know!

RELEASE DATE ANNOUNCEMENT

After more than two years of work, I'm super happy to announce that BrightSeeker is coming out in exactly two weeks from now!
Mark your calendars and don't forget to wishlist the game to get notified about the launch discount!



https://store.steampowered.com/app/1491950/BrightSeeker/

BrightSeeker Beta Test + Demo Update

BRIGHTSEEKER BETA
The development of BrightSeeker is slowly coming to an end and with that I would like to announce a final Beta test, which you can join by filling out this form:

You will get access to the full game in exchange for sending me feedback and your thoughts on the game. Thank you so much, if you decide to participate! I'll be sending out all the beta keys at once, so don't worry if you don't get an e-mail from me right away, it may take a few days.


THE BETA IS CLOSED NOW, THANKS EVERYONE WHO PARTICIPATED!

DEMO UPDATE
v0.1.0.2.

New difficulty settings:
  • Teleport Limiter
    Extensive use of the Teleport/Dash ability will cause SPARK to decrease
  • Mines
    Enemies may spawn mines where they died
  • Scalable Enemies
    Enemy health increases as the player gets stronger

Other changes:
  • Fixed bug where melee attack wouldn't reset if player had 0 SPARK
  • Added diagonal teleport for keyboard
  • New Player Health icon
  • Added option to delete save slots
  • Important breakable objects are targetable with controller (like enemies)
  • Split Voice and SFX volume
  • Added Gamma Settings
  • Hints show correct keys when they are rebinded

Demo v0.0.1.6 Patch

v0.0.1.6 changes:
  • Increased player movement speed, acceleration and deceleration for more responsive gameplay
  • Slightly increased teleport cooldown
  • Increased shield deflect time to 0.5s (from 0.25s)
  • Changed colour of the particles indicating that ranged enemy will attack to make it more readable
  • Health pickups won't fly towards the player if they have full health
  • Added new difficulty setting "Retreat Protocol" that allows ranged enemies to teleport away from player if they get too close to them
  • (hopefully) Fixed the bug where Gameplay settings wouldn't save across levels
  • "Use Isometric north" setting should work for keyboard as well


Thanks to everyone who submitted feedback on the game! I really appreciate it :)
Also, HUGE thanks to everyone who wishlisted the game during the Next Fest, BrightSeeker gained over 2500 wishlists during the festival, which is so much more than what I was hoping for!

Demo v0.0.1.5 Patch

v0.0.1.5 changes:
  • Fixed bug where the second character is blocking player movement in the intro level
  • Added option to choose between "true north" and "isometric north" when playing with gamepad
  • Added light for better navigation in intro level
  • Fixed loading of gameplay settings

Thanks everyone who submitted these issues and left feedback on the demo, it's much appreciated!