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Feature Breakdown #05 - The Difficulty

Hello there! Welcome to the fifth Breakdown of BrightSeeker's mechanics! This time we're going to look at how you can adjust difficulty to suit your playstyle.

In BrightSeeker there is no easy/hard difficulty, instead there are several Difficulty Settings which you can toggle to make the game easier or harder. For example, you may choose to disable advanced AI behavior to make enemies easier to defeat or if you find the game too easy, you can (among other things) lower your base health or enable special abilities for bosses.

Right now there are seven unique settings, which you can choose from. There may be more added in the future. You may play with just one of them or all of them at once, it's up to you!



[h3]Now, let's take a look at what each of them does![/h3]

SECRET ENEMY
Hides enemy health icons, so you can't precisely know how much health has the enemy left.


DODGY ENEMIES
Enemies can dodge incoming projectiles (sometimes).


DASHING THREAT
Melee enemies can dash towards player character.


HELPFUL SCRAP
When enemies die, they can drop healing pickups for the player.


DANGEROUS BOSSES
Enables special attacks for the three main bosses.
Where would be the fun in showing you what this does? You will have to play the game and find out for yourself :)

HEALING TOTEM
Some enemies may spawn a hostile healing totem when they die. This totem will heal all enemies in radius after a short countdown. If it is destroyed by player before it counts down to zero, it heals the player instead.


LIVIN' ON THE EDGE
Lowers the default player max health. In other words, player has lower maximum health.



You will be able to adjust all the Difficulty Settings when you start a new game or at any time during the game in settings menu.

If you have suggestions for other Difficulty Settings, feel free to leave them in the comments. I'll do my best to include them in the game!

Next month there probably won't be a Feature Breakdown, instead you can look forward to a new updated Demo, which will be available on Steam during (and possibly after) the upcoming Steam Next Fest. Stay tuned for more info about that! Stay safe, bye!