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BrightSeeker Beta Test + Demo Update

BRIGHTSEEKER BETA
The development of BrightSeeker is slowly coming to an end and with that I would like to announce a final Beta test, which you can join by filling out this form:

You will get access to the full game in exchange for sending me feedback and your thoughts on the game. Thank you so much, if you decide to participate! I'll be sending out all the beta keys at once, so don't worry if you don't get an e-mail from me right away, it may take a few days.


THE BETA IS CLOSED NOW, THANKS EVERYONE WHO PARTICIPATED!

DEMO UPDATE
v0.1.0.2.

New difficulty settings:
  • Teleport Limiter
    Extensive use of the Teleport/Dash ability will cause SPARK to decrease
  • Mines
    Enemies may spawn mines where they died
  • Scalable Enemies
    Enemy health increases as the player gets stronger

Other changes:
  • Fixed bug where melee attack wouldn't reset if player had 0 SPARK
  • Added diagonal teleport for keyboard
  • New Player Health icon
  • Added option to delete save slots
  • Important breakable objects are targetable with controller (like enemies)
  • Split Voice and SFX volume
  • Added Gamma Settings
  • Hints show correct keys when they are rebinded