Hello there! Welcome back to another Feature Breakdown! This month we're going to look at all the different types of enemies that you can encounter in BrightSeeker, as well as how the combat system actually works.
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Combat Areas:[/h3]
As you travel through the world, you will often enter the
Combat Area (CA). This is a place where enemies spawn (usually you won't find any enemies outside of these areas). While you are inside of the CA, enemies will spawn in waves. Sometimes only one wave of enemies will spawn, sometimes there may be more waves in one area. While you are inside of the CA, and at least one enemy is still alive, you can not leave the CA. When you clear all enemies inside the CA a force field surrounding the area will deactivate and you will be able to resume your journey.
(Entering Combat Area)[h3]
Enemy types:[/h3]
There are 7 unique enemy types in BrightSeeker. Plus 3 different Bosses and 1 Mini-Boss.
I won't talk about the bosses here, because if I described how they work, it would ruin the experience of discovering how to defeat them. Suffice to say, that they are much more difficult and not as straight forward to defeat as the other enemies.
Speaking of which...
The first two enemies you will encounter are quite easy to defeat. Those are the Basic Ranged and Melee Mechs.
Basic Ranged MechWhen this enemy is visible to the player (when it's on the screen) it will fire a single projectile at the player each few seconds. Nothing too dangerous in 1v1 combat, however if there are more of theme, it can be quite challenging to dodge or block all of their attacks.
(More about player abilities here)
(Dodging ranged attacks)Basic Melee MechWhen these mechs spawn, they will imidiatelly start rushing towards the player character. When they are close enough, they will perform a quick melee attack. Again these enemies are much more dangerous in groups. Their attacks can be quite easilly dodged, but they can not be blocked by the shield.
(Melee Mech attacks the player)Melee DemonThose are vile and unpredictable creatures that teleport each time they are damaged. They are very mobile and quite difficult to hit.
(Fighting the Melee Demons)Heavy Melee MechThis is more complex enemy in comparison to the previous three. It has much more health and must be damaged several times to be defeated. It can dash to player from great distance and damage them using its powerful melee attack. This attack must be charged which gives the player time to destroy the mech before it can attack. There is also a slight delay before the attack lands, so if the player can time it well, the attack can be dodged.
(Dodging attacks of the Heavy Mech)Shielded Ranged MechUnsimilar to the basic ranged mech, this enemy can (and will) attack the player only when on screen by firing a single projectile. These enemies, however, carry with them a shield which prevents them from being harmed by projectiles from one side. But, when they are shooting, they deactivate the shield for a few seconds and can be damaged by ranged attacks from all sides. Basically this means that when they are not attacking they have an active shield that blocks all projectiles. If those projectiles don't hit the shied (e.g. they come from side or behind) they will still deal damage. Also, the shield doesn't protect them from melee attacks. So the player can either wait for them to deactivate the shield and destroy them form distance or rush them with melee attacks.
(Fight with the Shielded Ranged Mech)ShielderThis enemy is covered by a protective shield on all sided and attacks the player by slamming into the ground when they enter the shield. The shield never deactivates, so the player will have to enter it and destroy the enemy before it can finish its attack. It also shields all the enemies within a large radius all around itself. This way the player will have to destroy the Shielder first or fight all the enemies only with melee attacks.
(Shielder protecting the other enemy and attacking the player)When I said that you will mostly not have to fight enemies outside of the Combat Areas... The last enemy on the list is an exception to that rule.
The CrawlerYou can find the cocoons of these creatures in some specific locations of BrightSeeker (
more about the world of BrightSeeker and its different locations here). They will not attack unless the player breaks their cocoon. As a single entity they are quite easy to kill, but there will always be more. Their attacks are chaotic. They rapidly fire projectiles around them. Those will most likely break more of the cocoons and aggravate even more crawlers... Yeah, those are nasty creatures... Try to not anger them if you can...
(Swarm of Crawlers attacking the player)All the enemies mentioned above (including the bosses) can be further enhanced and made more difficult/easy (with new abilities) using the Difficulty Setting which I will cover next month! So, stay tuned for that and in the meantime
check out the newly updated FREE DEMO! Anyway, that's all for this month. Stay safe, bye!