Update 0.6.4
Dear Players,
We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.
We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.
Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.
In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed:

Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Gameplay:[/h3]
- Units now immediately look for targets to attack after spawning or after they have stopped moving
[h3]Mission:[/h3]
- Enemy outposts now spawn at a difficulty-dependent minimum distance from the player
- Fixed an issue where building academies on the home island did not make them appear in the menu navigation
- Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed
- Carriages now drop all supplies into the initial Harbor upon construction
- Reduced a performance spike that could occur during Horde missions when the Horde spawned
[h3]New high-quality models:[/h3]
- Village building
[h3]Other:[/h3]
- Upgraded to Unreal Engine version 5.4
- Fixed a wrongly formatted string on rogue creatures
- Corrected tooltips for armor research buttons
Thank you for playing! Don't forget to let us know if you find any issues, especially regarding the Unreal Engine upgrade.
We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.
We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.
Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.
In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed:

Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Gameplay:[/h3]
- Units now immediately look for targets to attack after spawning or after they have stopped moving
[h3]Mission:[/h3]
- Enemy outposts now spawn at a difficulty-dependent minimum distance from the player
- Fixed an issue where building academies on the home island did not make them appear in the menu navigation
- Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed
- Carriages now drop all supplies into the initial Harbor upon construction
- Reduced a performance spike that could occur during Horde missions when the Horde spawned
[h3]New high-quality models:[/h3]
- Village building
[h3]Other:[/h3]
- Upgraded to Unreal Engine version 5.4
- Fixed a wrongly formatted string on rogue creatures
- Corrected tooltips for armor research buttons
Thank you for playing! Don't forget to let us know if you find any issues, especially regarding the Unreal Engine upgrade.