Update 0.6.8
Dear Players,
This update consists of a massive performance improvement as well as the start of the visual Colony faction overhaul to bring the Colony faction up to par with the Tribe and the Army in terms of visual quality.
We're adding our new, high quality models of (almost) all Colony structures to the game.
Here's a sneak peek of the Blacksmith, Saloon, Market and Port.


You'll be able to look at all other new and improved structure models in game.
Feel free to share your opinion.
We really hope you like them as much as we do!
The remaining structures and the updated Colony units will be added in the coming patches, so you can look forward to that.
Another difference you might notice (or hopefully, you won't notice anything at all) is our performance update.
With today's update, we have drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously. Hence, you should experience less stuttering in higher difficulty and longer missions with allies where the unit count can get a bit extreme.
Also, if you were frustrated about your "Max UI Width" and "Zoom Limit" settings resetting after closing the game, we have good news for you.
Your preferred settings will now be saved so you don't have to bother adjusting them every time you start the game.
And, as always, a few bugs were squashed in the process.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Visual:[/h3]
- New models for almost all Colony structures
[h3]Performance:[/h3]
- Drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously
[h3]Quality of Life:[/h3]
- UI scaling and max zoom persist between restarts
[h3]Bug Fixes:[/h3]
- Resource gathering effects no longer flicker
- Medicine Man (standard attack) and Warrior (axe throw) projectiles now visually hit the target instead of flying too far
- Fixed a crash that could occur when using the Huntsman Lasso ability
- Warrior bonus damage through upgrades is now correctly displayed in the UI
- Saber Infantry research now show the correct tooltip
- Fixed harvest-rate preview text when capturing a relic in skirmish mode
[h3]Modding:[/h3]
- More exceptions are propagated into lua for better development experience and fewer crashes
Our performance changes affect moving, pathing and targeting. Thus, if you notice issues with unit behavior or no changes in performance please reach out to us and let us know.
Thank you for playing and helping us make our game what we all want it to be!
This update consists of a massive performance improvement as well as the start of the visual Colony faction overhaul to bring the Colony faction up to par with the Tribe and the Army in terms of visual quality.
We're adding our new, high quality models of (almost) all Colony structures to the game.
Here's a sneak peek of the Blacksmith, Saloon, Market and Port.


You'll be able to look at all other new and improved structure models in game.
Feel free to share your opinion.
We really hope you like them as much as we do!
The remaining structures and the updated Colony units will be added in the coming patches, so you can look forward to that.
Another difference you might notice (or hopefully, you won't notice anything at all) is our performance update.
With today's update, we have drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously. Hence, you should experience less stuttering in higher difficulty and longer missions with allies where the unit count can get a bit extreme.
Also, if you were frustrated about your "Max UI Width" and "Zoom Limit" settings resetting after closing the game, we have good news for you.
Your preferred settings will now be saved so you don't have to bother adjusting them every time you start the game.
And, as always, a few bugs were squashed in the process.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Visual:[/h3]
- New models for almost all Colony structures
[h3]Performance:[/h3]
- Drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously
[h3]Quality of Life:[/h3]
- UI scaling and max zoom persist between restarts
[h3]Bug Fixes:[/h3]
- Resource gathering effects no longer flicker
- Medicine Man (standard attack) and Warrior (axe throw) projectiles now visually hit the target instead of flying too far
- Fixed a crash that could occur when using the Huntsman Lasso ability
- Warrior bonus damage through upgrades is now correctly displayed in the UI
- Saber Infantry research now show the correct tooltip
- Fixed harvest-rate preview text when capturing a relic in skirmish mode
[h3]Modding:[/h3]
- More exceptions are propagated into lua for better development experience and fewer crashes
Our performance changes affect moving, pathing and targeting. Thus, if you notice issues with unit behavior or no changes in performance please reach out to us and let us know.
Thank you for playing and helping us make our game what we all want it to be!