Update 0.6.9
Dear Players,
We wish everyone a happy holiday season!
To make your holidays as relaxing as possible, we have added a feature to both single- and multiplayer that helps to simplify a tedious aspect of the game quite a bit.
This feature revolves around logistic management for storage structures (Storage Tepee, Storage and Depot).
If your storage structure is filled with more than 250 supplies, a carriage will be automatically ordered from your harbor with an already queued pickup and drop loop. This means these loops no longer need to be manually created through command recording.
Storage structures even keep track of the carriages assigned to them, allowing you to select all currently assigned carriages and adding additional carriages directly. These functionalities can be controlled through new buttons in the command card. This is how it looks like now when a storage structure is selected:

Of course, this feature can be toggled upon the structure's completion if you prefer to manage everything yourself. This can be achieved by right clicking the carriage ordering button (left most in the image), similar to toggling autocast for spells such as snipe.
Additionally, villages now come with carriages themselves and will haul supplies to your harbor when allied.
This patch also contains some minor changes:
When double tapping a hotkey, the camera used to simply jump to the largest group of units selected.
This sometimes felt off, for example when the camera centers on reinforcements on the ship.
Double tapping a hotkey now calculates where to jump according to group size and distance.
So if your current camera location is somewhere close to the action, the camera snaps to units on land rather than back to the ship.
And finally, pest control visited and exterminated some bugs.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Improved Logistic Management:[/h3]
- Depots now automatically order carriages to repeatedly haul resources to the harbor
- The target for the hauling defaults to the harbor, but can be adjusted like rally points
- Additional carriages can be added manually through a button on the depot
- Villages now come with carriages themselves and will haul supplies to your harbor when allied
[h3]Gameplay:[/h3]
- Double tapping hotkeys to move the camera now takes into account sizes and distances of individual groups
- Units can now be affected by speed buffs and slow effects at the same time
- Villagers spawn close to the harbor if there are no houses on the home island
[h3]Bug Fixes:[/h3]
- Issuing an order to units not owned by you no longer triggers a voice response
As always, we appreciate any kind of feedback! Please tell us your thoughts on the patch, have fun playing and enjoy your holidays.
We wish everyone a happy holiday season!
To make your holidays as relaxing as possible, we have added a feature to both single- and multiplayer that helps to simplify a tedious aspect of the game quite a bit.
This feature revolves around logistic management for storage structures (Storage Tepee, Storage and Depot).
If your storage structure is filled with more than 250 supplies, a carriage will be automatically ordered from your harbor with an already queued pickup and drop loop. This means these loops no longer need to be manually created through command recording.
Storage structures even keep track of the carriages assigned to them, allowing you to select all currently assigned carriages and adding additional carriages directly. These functionalities can be controlled through new buttons in the command card. This is how it looks like now when a storage structure is selected:

Of course, this feature can be toggled upon the structure's completion if you prefer to manage everything yourself. This can be achieved by right clicking the carriage ordering button (left most in the image), similar to toggling autocast for spells such as snipe.
Additionally, villages now come with carriages themselves and will haul supplies to your harbor when allied.
This patch also contains some minor changes:
When double tapping a hotkey, the camera used to simply jump to the largest group of units selected.
This sometimes felt off, for example when the camera centers on reinforcements on the ship.
Double tapping a hotkey now calculates where to jump according to group size and distance.
So if your current camera location is somewhere close to the action, the camera snaps to units on land rather than back to the ship.
And finally, pest control visited and exterminated some bugs.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]Improved Logistic Management:[/h3]
- Depots now automatically order carriages to repeatedly haul resources to the harbor
- The target for the hauling defaults to the harbor, but can be adjusted like rally points
- Additional carriages can be added manually through a button on the depot
- Villages now come with carriages themselves and will haul supplies to your harbor when allied
[h3]Gameplay:[/h3]
- Double tapping hotkeys to move the camera now takes into account sizes and distances of individual groups
- Units can now be affected by speed buffs and slow effects at the same time
- Villagers spawn close to the harbor if there are no houses on the home island
[h3]Bug Fixes:[/h3]
- Issuing an order to units not owned by you no longer triggers a voice response
As always, we appreciate any kind of feedback! Please tell us your thoughts on the patch, have fun playing and enjoy your holidays.