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Arcane Wilds News

Update 0.4.7

Update 0.4.7 introduces stealth, streamlined structure upgrading and rogue creatures.

Patch Notes:

Features:
- Upgrading structures is no longer instant and works similar to building structures
- Burrowed explosive barrels and sentry totems are now invisible to enemies
- Objects hidden through stealth can be revealed through nearby scouting units or by moving very close with any unit
- Tier 3 camps can spawn rogue creatures that will attack your enemies if essence is tributed

Mission:
- Adjusted tech tree perk costs for more frequent upgrading in the early levels
- Various bug fixes and improvements

Tournaments:
- Various bug fixes and improvements

Update 0.4.6

Update 0.4.6 makes building structures much easier by having builders pick up supplies automatically. Additionally, there are now animated particles whenever items move.

Patch Notes:

Visuals:
- Item movement is visually indicated by particle effects
- Build grid shows corruption information

Gameplay:
- Builders automatically pick up nearby supplies and also from harbors and depots
- Improved unit pushing behavior to make them move more smoothly
- Ghost walking units of opponents can now be body blocked
- Cargo slider makes a unit wait for goal load and is reset when reached
- Recorded commands are no longer cancelled when they are the only command in the queue
- Recording commands appends to the last recorded command instead of the last in the queue
- Attack moving onto neutral units is treated as focus fire

Balancing:
- Tribe starts with only 2 travois
- Warrior extra upgrade costs more and takes longer to research

Tournaments:
- Lobbies that are not full after 30 seconds are aborted
- Added an observe button next to players in the score sheet to join their games directly
- While waiting for a tournament game, it is now possible to enter another game (mission / custom / tournament observing) without leaving the queue

Other:
- Upgrade to Unreal Engine 5.1
- Main menu can be closed with the shortcut that opens it
- Trailer music replaced old main menu music

Update 0.4.5

Update 0.4.5 revamps the single selection UI, adds new objective markers and improves research pacing.

Patch Notes:

Visuals:
- New single selection UI
- Minimap markers for relics and objectives

Stability:
- Various tournament bugfixes and small improvements
- Resolved a crash that could occur when joining or leaving a lobby

Balancing:
- Tier 2 and 3 research cost decreased for all factions
- Harbors have more hitpoints
- Workers do less damage to structures
- Players no longer lose when their harbor is destroyed but allied harbors still exist

Update 0.4.4

Update 0.4.4 introduces in-client tournaments, reworks mercenaries and makes the game feel more vivid with run and gallop animations.

Patch Notes:

Features:
- Added in-client tournaments
- Equipment is refunded when cancelled
- "Villages" replace previous "Mercenaries"
- Villages don't spend supplies, but leave them to be taken by players
- Villages start neutral but can be allied with gifting them essence
- Allied villages provide vision and defend against raids by opponents

Visuals:
- Units have run animations
- Added horse gallop animation
- Faster gathering animations
- Added spot animation for the Spotter
- Added more information to single selection view

Balancing:
- Only harbors need to be destroyed to achieve victory
- Increased variety in unit speeds
- Reduced time between attacks for most units, while keeping dps the same

Update 0.4.3

Update 0.4.3 brings many QOL improvements through an improved user interface and a new welcome screen. It also addresses some bugs related to lobbies.

Patch Notes:

Menu:
- New welcome screen

Visuals:
- Reworked harbor button and shipment notification
- Added ping and inventory detail button
- Hotkeys visible on all buttons
- Ability cooldowns are now animated
- Equipment charges have a progress bar
- Structure icons contain an additional helper icon to describe their purpose
- Builders no longer appear to be constructing the first harbor from the water
- Player colors no longer change when a new player joins

Stability:
- Resolved an issue where AI would kick players from a lobby during a game
- Leaving a lobby no longer has a delay
- Resolved an issue where ships would not move on Dragon's Reach

Academy:
- Various bugfixes and improvements