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Arcane Wilds News

Arcane Wilds Playtest Available Now!

The first Arcane Wilds Playtest is going live today!

This is your chance to try out Arcane Wilds in an early stage and give your feedback and suggestions back to us developers.

Find the Playtest on the store page of Arcane Wilds:



You can play the game for free and let us know your opinion in the community discord https://discord.com/invite/5XSda7K3Kz or the Steam community forum https://steamcommunity.com/app/2471560/.

Update 0.4.11

Update 0.4.11 allows players to share their own maps and game modes with each other through the Steam Workshop.

Workshop:
- The Steam Workshop can now be used to subscribe to player created maps and game modes

Mission:
- The AI opponent now controls and defends key locations on the map
- Requirements of unit perks in the techtree are displayed
- Supplies are loaded automatically onto the ship on the home island

Balancing:
- Villages recruit fewer workers until a player allies with them
- All factions spawn with one scout
- Colony and Army players spawn with one carriage
- Increased build times of Command Post, Saloon and Lodge
- Watchtower cost increased to 40
- Using multiple builders on the same structure decreases their build speed
- Puk-Wudgie camp now drops essence when defeated

User Interface:
- WASD-friendly hotkey preset has been added
- Army units can now be added to control groups automatically
- Inventory details toggle keeps state between games

Update 0.4.10

Update 0.4.10 revamps the tier progression of the Tribe by introducing the tribal ritual.

Patch Notes:

Features:
- Tribe can now perform rituals at the ritual pole
- Tribe unlocks higher tiers through rituals instead of research

Main Menu:
- Restyled main menu and other parts of the UI
- Improved lobby finding ease of use by removing some of the filters
- Resolved an issue where AI was not properly removed from a lobby

Balancing:
- Confused creatures turn rogue instantly when taking damage
- Horseback Spear Warrior health reduced to 55 from 170
- Horseback Spear Warrior health upgrade is now much cheaper
- Increased effect of tier 4 upgrades of Army and Colony
- New tier 4 upgrade for Tribe: Horseback Warrior armor increase

AI:
- AI now keeps attacking instead of retreating after a few structure kills
- Resolved an issue where AI went passive after a failed rush

Mission:
- Pike Infantry and Sniper no longer need to be unlocked
- Trade cart in escort side objective is now allied with the player

Update 0.4.9

Update 0.4.9 visually enhances Army units, introduces inland villages and adds new maps as well as a multitude of improvements.

Patch Notes:

Visuals:
- New textures for all units of the Army faction

Gameplay:
- Neutral villages can now spawn inland
- Rogue creatures no longer fight each other
- Only a player's own harvesters contribute to morale

Maps:
- All maps were tweaked to include the new inland neutral villages
- New 2v2 map: Barren Rooftop
- New 1v1 map: Glistening Prairie
- Reduced size of Hillclimb Island, Southern Frontier, Mountainous Lands, Dragon's Reach, Outskirts
- Steppes of Fate was reworked and renamed to Forest of Prosperity
- Arid Highlands was reworked and renamed to Primeval Woodlands
- Pristine Plateau was reworked and renamed to Pristine Pastures

Mission:
- Added relic spawner portal

Other:
- Fast forwarding is now much faster when network ping is low
- Construction sites always show ground dirt
- Construction sites now show correctly in fog of war
- Units becoming visible from fog of war are now correctly rotated
- Chat history reopens with chat widget
- Chat prompt is now navigable with keyboard inputs
- Default frame rate limit is set to 60
- Resolved a rare issue where the lobby countdown could get stuck
- Game over screen also shows for observers or when in replays
- Gates have higher selection priority than walls

Update 0.4.8

Update 0.4.8 brings a lot of improvements to missions by introducing side objectives and explorable fog of war.

Patch Notes:

Mission:
- Added an additional fog of war that hides unexplored areas of the map in darkness
- Introduced optional side objectives that give reward multipliers when completed
- Polished home island buildings
- Reworked liberation objectives
- Adjusted mission objective difficulties
- Improved Mystic Mountains map generation
- Verdant Plains and Mystic mountains now spawn more resources
- Ancient forest pathways are now wider