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Sker Ritual News

Sewers of the Dead - Launch Date + Special Weapon

Sker Islanders, thank you all for your continued love and support for Sker Ritual!

Our entire team have been working hard to ensure that Episode Three: Sewers of the Dead will be a fantastic experience for everyone! The official launch date of this brand new map and episode will be March 8th.

NEW SPECIAL WEAPON - The Plague

We've teased what you can expect in the map of Sewers of the Dead, the monsterous elites and the mysterious Stranger but now we can reveal a FIRST LOOK at the brand new Special Weapon - The Plague! This explosive, multi-shot grenade launcher will not only burst through enemies but also areas of the map!




THANK YOU FOR YOUR HELP
We also wanted to thank you Sker Squad for your name suggestions for our updated weapons. This week, we selected the top four in each category and have been running polls over on our socials and Sker Ritual Discord to choose the ultimate winners! There are still a few more to decide so be sure to check them out to have your voice heard.


WE NEED YOUR VOTES
Did you hear that Sker Ritual has been nominated for the Game Connection America Development Awards 2023 in San Francisco?



It's nominated for Best Hardcore Game, the Grand Award and we're also up for the People's Choice award. We'd love it if you could vote for us!

Wales Interactive Team

Wales Interactive Twitter Sker Ritual Twitter *New Instagram Steam





Be a Part of Sker Ritual - Name our Upgraded Weapons!

Sker Islanders, we love getting our amazing community involved as you often provide us with quality feedback and ideas to improve Sker Ritual. That's why we would like for YOU to help us name the upgraded versions of the following weapons.



[h3]
  • Pavlov Avtomat
  • Double-Barreled Shotgun
  • Hunting Rifle
  • Sie Rogotti
  • MX1910
  • MP18A
  • RS10
  • Revolver
[/h3]

For example, our Double-Barreled Shotgun could be upgraded to...Boomstick 8000. Head over to our Twitter or Discord where we've created a post to collect suggestions, or comment below!

Click here for the Twitter post!
Click here to head to our Sker Ritual Discord. You'll find our post in the feedback thread.

We can't wait to see all of your suggestions!

Sker Ritual Episode Three - FIRST LOOK AT ELITES

It's February already!

Now that Episode Three: Sewers of the Dead is not that far away we thought we'd give you another sneak peek at the map and a first look at the brand new elites!



What challenges await you as you wade through the waste of the dark, dingy sewers? Among them will be these gruesome and grotesque elites. Who will you look forward to facing?




WE WANT YOUR FEEDBACK
Sker Islanders, with our latest 0.2.4 patch, we want to hear from you. How are our new batch of optimisations treating you? An improvement? Please let us know in the comments or over on the Sker Ritual Discord.


WE NEED YOUR SUPPORT
Want to support the game? Steam reviews are easily the biggest way you can contribute to supporting the game right now. We appreciate any and all Steam reviews!

Wales Interactive Team

Wales Interactive Twitter Sker Ritual Twitter *New Instagram Steam





0.2.4 | Patch Notes + FIRST LOOK AT NEW BOSS



Sker Islanders, we have an upcoming patch filled to the brim with updates and optimisations that you can expect early next week! Not only that, we have stolen a first look at the brand new boss from Episode Three from our dev team!


[h3]Sker Ritual
Patch v.0.2.4 - COMING SOON [/h3]

Newly Added
- Graphics
- Added Dynamic Resolution Support with the following Upscale Options:
- AMD FidelityFX Super Resolution 1.0 (FSR)
- AMD FidelityFX Contrast Adaptive Sharpen (CAS)
- NVIDIA Deep Learning Super Sampling (DLSS)
- Temporal Anti-Aliasing (TAA)
- Catmull-Rom

- Added Experimental HDR Support targetting 1000/2000/3000 Nits Displays (Note: Temporarily, Enabling HDR will disable Dynamic Resolution, Film Grain, Blur, FXAA, Full Screen Window Mode)
- Added toggles for the following graphic options: Shadows, Texture Streaming, Texture Streaming Reduction Level, Bloom, Subsurface Scattering, Micro Shadows, Contact Shadows, Volumetric Fog, Distortion, Vignetting, Blur
- Added quality options for the following graphic options: Ambient Occlusion, Motion Blur, Chromatic Aberration
- Added Experimental Support for DirectX 12 & Vulkan (It can be tested by adding the following launch options -force-d3d12 or -force-vulkan)

New Changes
- Howler
- Changed the position of the weapon when aiming down the sights

- UI
- Renamed Gameplay Options to Interface Options
- Added the following diagnostic options: CPU Time, GPU Time
- Redesigned the option menu buttons to be able to fit more options on the screen at once
- Fixed an issue causing the Diagnostics to Overlap


Bug and Performance Fixes
- Fixed a bug causing item pick ups not to disappear when playing solo & when you're not the host online
- Texture Streaming Budget default is now based on the how much VRAM the GPU it's running on has
- Various Performance improvements

[h3]INTRODUCING THE STRANGER[/h3]

As promised, here is also your first look at The Stranger, a mysterious and menacing force who has a few furry friends with him too... What challenges will you face in the dark and dangerous Sewers of the Dead? Find out in Sker Ritual's Episode Three, coming next month!



Please do also see our list of known issues here.

Once again, we'd like to invite everyone over to our Discord channel to chat with the devs and the community, and also please do leave the game a review over on the Steam page which supports our Early Access Beta journey!

Wales Interactive Team

https://store.steampowered.com/app/1492070/Sker_Ritual/

Website Wales Interactive Twitter Sker Ritual Twitter *New Facebook Instagram Steam Youtube Twitch Reddit TikTok

0.2.3 | Patch Notes - Updates, Balances and Bug Fixes!



Sker Islanders, we have an almighty patch for you to feast your eyes on! Including hot fixes, balances and new updates. Check out the updates for patches 0.2.2 and 0.2.3:


[h3]Sker Ritual
Patch v.0.2.2 - 20/12/2022 - Hotfixes[/h3]

- Fixed an issue that made the character to grow in height after using the crouch a lot, which would block players from traversing trough certain rooms or get stuck
- Fixed an instance where "The Ashes of Sker Hotel" would not go dark if you exited to the menu during a dark round and played the map again in the same session
- Fixed another issue where enemies would get stuck in other areas in "The Ashes of Sker Hotel" after the player teleports
- Fixed Scoreboard & Game Finished screen stats duplicating
- Fixed Objective Marker not appearing on Lamb during escort in "Cursed Lands of Lavernock"



[h3]Sker Ritual
Patch v.0.2.3 - 17/01/2023[/h3]

Newly Added
- Isaac now appears randomly in "The Ashes of Sker Hotel"
- Added a Random Map button to the Map Selection when using "Find Game"
- Added a rare chance for Lucky to give you the Thunderbolt & Howler in all maps

New Changes
- Added a light to the Cloning Machine in the The Labyrinth to indicate that it's usable
- Changed the Cloning Machine in The Labyrinth to not teleport all lambs
- Improved Visual feedback for statues in the "Strange Places" objective

Audio Changes
- Added impact sounds when the player has been hit by melee
- Improved the hitmarker sound
- Improved footstep sounds
- Fixed an issue that caused some sounds to not play if they happened too quickly
- Fixed an issue that caused weapon audio to not play from other players when they initially connect until they equip another weapon or re-equip

Balances
- Removed Invisibility from the Miracles Pool (Note: A New Miracle will replace it)
- Enemy count per Round now caps out at Round 30
- Enemy Health scaling now caps out at Round 66
- Lowered health scale between Round 37 and 66 by 10%
- Killerwatt spawn count during the dark rounds are reduced by 50%
- Stalker enemies now reposition themselves closer to the player if they have gotten too far from them
- Reaper enemy now follows the player trough other areas of "The Ashes of Sker Hotel"
- Reaper movement speed increased by 100%
- Reaper base health increased to 5000, up from 4000
- Lowered Magazine Capacity on higher tier weapons by 75%
- Knife kills now count as critical kills
- Improved Visual for Lighting Strike during the Isaac boss fight
- Improved Visual on Killerwatts Lightning bolt attack and impact
- Abraham now spawns closer to the player in "The Cursed Lands of Lavernock"

- Howler
- Increased Damage to 667, up from 243
- Fixed an issue causing the cartridge to be invisible during reloads

- MP18A
- Increased Max Damage to 59, up from 45
- Increased Min Damage to 39, up from 23

- Sie Rogotti
- Increased Max Damage to 137, up from 72
- Increased Min Damage to 102, up from 68

- RS10
- Decreased Max Damage to 129, down from 159

Bug and Performance Fixes
- Fixed a massive performance drop when an enemy would spawn very far away from the player
- Fixed extra bugs causing enemies to be stuck
- Fixed an extra Trial not having a chance to turn on
- Fixed slight performance issue caused by logs
- Fixed issue causing the Revive machine to not work properly online
- Improved camera movement input to not be framerate dependant



Please do also see our list of known issues here.

Once again, we'd like to invite everyone over to our Discord channel to chat with the devs and the community, and also please do leave the game a review over on the Steam page which supports our Early Access Beta journey!

Wales Interactive Team

https://store.steampowered.com/app/1492070/Sker_Ritual/

Website Wales Interactive Twitter Sker Ritual Twitter *New Facebook Instagram Steam Youtube Twitch Reddit TikTok