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Mega Knockdown News

Version 0.845 Update

Patch 0.845:

Gameplay
  • The player now has about 20% more HP when playing against the AI in easy mode.
  • The AI should now be a bit smarter about wakeup options. It will press "neutral" more often on wakeup for more effective blocking and abare.

System
  • Steam integration moved from Steamworks.NET to Facepunch. This should not be a noticeable change for the player.
Bug Fixes
  • Fixed a rare issue where Lewis' Back + A would cause a softlock. (Same fix as last patch, but extended to jumping moves)
  • Fixed an issue where a grabbed player would sometimes not display the "grabbed" animation, and would instead continue doing attack animations.
  • Fixed an issue where the character names would not display properly in the last 2 tutorial missions.
  • Fixed an issue where the game would sometimes launch in a tiny window.

Mega Knockdown Monthly League (September 2022)

Sign-up link: https://challonge.com/MegaKnockdownSeptember2022

The Mega Knockdown community will be hosting a friendly online competition that can be played at your own pace. Free to enter. No region restriction. Players must be on the Mega Knockdown Discord to receive communciations.

Once the tournament begins, you will have one week to play a match with everyone else, in any order (round-robin format). The top player is the player who has the most wins. If there is a tie, the winner of the head-to-head match wins.

Format may change if there are a large number of participants. Participants should have sufficiently reliable internet to play via Steam Remote Play, or Parsec. If not, creative solutions are encouraged.

Version 0.842 Update

Patch 0.842:

Gameplay
  • Lewis' PileDebunker can now hit jumping opponents at its maximum range.
  • If both players block, the input buffer is cleared. This should help prevent unintentionally buffered inputs from carrying over to the next turn.


Presentation
  • New sounds added for Flatskin's plant.
  • There are now two different icons for the "delayed" state. If an attack is very "minus," a clock with a double outline is shown. If an attack is just a little bit "minus" or "plus," the existing clock is shown. This should make it easier for advanced players to quickly identify the correct amount of 'frame advantage' in a given situation.


User Interface
  • If you activate the difficulty slider sub menu in the Arcade menu, you can now get out of it without pressing the 'cancel' button, simply by mousing over another menu item or pressing Left. This behavior should be more intuitive than before.


Bug Fixes
  • Fixed a rare, but troublesome issue where Lewis' Back + A was causing the match to lock up when interacting with certain moves.
  • Patched an issue where some anti-air moves that knock down would sometimes cause a jumping animation to repeat.

First Early Access Patch / Version 0.84 Update

A Message From the Developer
First of all, I would like to thank the testers, players and fighting game fans who have made this launch possible. So far it seems that this game has managed to fly a bit under the radar, but I am grateful to everyone who has supported the game so far.

Mega Knockdown is in Early Access, meaning that it will continue to evolve and change over time. By playing the game and providing feedback, you can actively influence the direction of the game. Conveniently, there is a feedback system integrated into the game.

To leave feedback, you can press F8 at any point while in-game to send me a comment or a bug report. This will also snap a screenshot of the game, which will help me reproduce your issue.

In a future update I will provide a roadmap of features I'd like to add to the game between Early Access and release. This will likely include additional characters, and a native online mode that does not rely on Steam Remote Play. I am highly motivated to continue updating the game for a long time, but because this is a hobby project I have been maintaining in my spare time, updates will be less frequent at times.

***

Patch 0.84:

Gameplay
  • Nick has a new ability, Faith Smasher.
  • Faith Smasher is an instant back throw, similar to the universal N + Throw. Just like the universal N-throw, if it connects, it has priority over attacks, regardless of speed.
  • Strategically this can be used to position the opponent in the corner, and threaten huge damage with Cheesy Dust Loop combos.


Demo Updated
  • In the demo, Arcade mode now includes story content.
  • Two characters are unlocked in the demo, and the demo version of Arcade ends after Stage 4.
  • As before, the updated demo includes Arcade, Survival, Training and Versus modes, and 20 interactive tutorial lessons.
  • The demo download button is now blue, and has moved to the right side of the store page.


Soundtrack
  • The game's soundtrack is now available for purchase on Steam.
  • If you already own the game, it is %10 off by default. You can also get both bundled together for 10% off.
  • If and when more music tracks are added to the game, they will be added to the soundtrack.


Presentation
  • Animation timings have been adjusted for blocking attacks. This should improve the visual flow of combat, and fix some occasional bugs related to the behavior of very slow attacks on block.
  • Please note that the above change has affected hundreds of possible interactions. Please be on the lookout for any blocking-related issues; press F8 to submit a report if you notice anything.
  • The default resolution is now your screen's native resolution. If you have a monitor with a non-standard aspect ratio, you will probably want to change that in the settings.


User Interface
  • You can now press the Skip button twice to get to the main menu faster, after beating Arcade. This should also fix a rare lockup that a player reported when they skipped the credits.


Bug Fixes
  • Fixed an issue where if you were at frame disadvantage after a sweep on Player 2 side, your sprite would be misaligned on the next turn.


Misc
  • Logging has improved behind the scenes. This should help me reproduce in-game issues when you use F8 to send in bug reports.

Version 0.823 Update

Patch 0.823:

Gameplay
  • A new, special interaction can now happen between Paul and Flatskin when the game is at match point and both players are at low health.
  • A new achievement has been added which relates to this interaction.


Presentation
  • Transcoded videos to Webm VP8 to help compatibility with Steam Deck. This has also reduced the game's file size by a fair amount.
  • Boosted loudness of Nick's ending theme.
  • Improved support for non standard 16:10 resolutions to improve Steam Deck compatibility.
  • Adjusted appearance of the "Difficulty" menu in 16:10 resolutions.


Performance
  • The game will check for achievement unlocks less often.


Bug Fixes
  • Changed some scripts related to the mouse cursor. This will hopefully fix a rare issue causing the mouse cursor to lock to the center of the screen after winning the game.