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Mega Knockdown News

Version 0.822 Update

Presentation
  • 2 new music tracks added: Marv character theme, and Nick ending theme.
  • A "Skip" hotkey tooltip now appears during cutscenes.
  • Added a clue about a secret unlock to the Arcade Clear screen.


Bug Fixes

  • Fixed rare issue where moves would sometimes incorrectly cause chip damage.
  • Added code to keep the Strife Mode camera from getting stuck in the zoomed-in state.

Version 0.821 Update

New feature: Sudden Death
  • In the rare situation that a double KO would end the match, a sudden death final round is played.
  • In sudden death, Strife Mode is turned on and characters start at half health.


Presentation
  • Updated portraits for the "Cream Team" mirror characters in the arcade story mode.


User Interface
  • The "Emergency" round reset button should no longer change the round win count.
  • Added color coding to time controls/keyboard lock settings so you can tell at a glance if they are enabled.
  • If you're using a gamepad, the gamepad-specific controls for changing skin, time controls and keyboard lock will show up in character select.


Bug Fixes
  • Fixed some issues with Player 2 not being able to set time controls/keyboard lock.
  • Fixed "Fight" text lingering after round start.
  • Fixed some unintended issues with Strife Mode zoom and COUNTER text.
  • Fixed an issue that prevented an earlier HP rebalance from taking effect. As a result, character HP has been rebalanced.

Release Date / Version 0.82 Update

Patch 0.82:

New feature: Story Scenes!
  • In Arcade mode, each character has short, unique story scenes where they talk to the opponent before the fight.
  • If you win Arcade mode, you will see a short ending scene, followed by the game credits.
  • The final Arcade opponent will have more HP than usual. However, Strife Mode is now active in every final Arcade mode battle.
  • In Arcade mode mirror matches, some opponents get name changes (no effect on gameplay).


Gameplay
  • Billy's Sweep and Stomp are now 10f faster. They were previously so slow as to be almost useless as pokes. Now they are merely "bad" pokes. Yes, they still have armor.


Presentation
  • When the match starts, a "Fight!" animation and voice line plays.
  • You can now get the secret code to enable Strife Mode (formerly known as 'Strive Mode') by beating all characters' arcade modes.
  • The intentionally distracting camera zooms in Strife Mode will happen a little less often now.


User Interface
  • If the game launches out of focus, clicking the window is less likely to result in accidentally choosing something.
  • The Space bar is now yet another "select" button in the default key maps.
  • You can now press L1 or L2 to change art style when using a gamepad. L3 and R3 can be used for time settings and keyboard lock on gamepad, respectively. This should help with Steam Deck compatibility.
  • Clarified wording in a lesson about throw techs in the Tutorial mode.


Bug Fixes:
  • Fixed an issue where going to character select in the middle of an Arcade mode would give you the wrong opponent.
  • Fixed an issue where player names would flicker between Arcade/survival mode matches.
  • Fixed an issue where certain music tracks would play at unintended times.
  • Temporarily disabled rebinding from the single player modes menu, because it looked weird. You can still do it from character select or in the options screen.

Version 0.815 Update

Demo Extended
  • The game's demo will remain available for free forever, and continue to receive updates.
  • Versus mode was planned to partially lock after Next Fest. Instead, it will remain fully unlocked until Early Access releases in July. Challenge your friends!


Patch 0.815:

6 New Stages:
  • Greenville Streets (Nick Beardguy's stage)
  • Greenville Meadow (M.M. Lewis' stage)
  • Greenville Forest (Mahogany Marv's stage)
  • Greenville Fields (Doctor Flatskin's stage)
  • Greenville Bridge (Big Billy's stage)
  • Greenville Desert (Training/Tutorial stage)
  • Paul will continue to use Greenville State Park as his stage.
  • Stages are determined by P2's character. Stage selection will come in a future update.


Presentation:
  • New animated title text for KO and match end.
  • New "KO" voice clip.
  • For many characters, sprite colors have been adjusted when the Flat Color art style is active. These colors should be brighter and easier to see.
  • Color selection will come in a future update.


Gameplay:
  • The AI will now block more often after a knockdown.
  • In Arcade mode, the final opponent has more health.
  • Health reduced in the "block punish" tutorial exercise. This is to get you to the "retry" menu more easily if you mess it up.


User Interface:
  • There is now a box around each player's displayed inputs, to improve visibility.
  • Fixed some UI elements getting cut off when the resolution is 16:10.
  • Revised some character tooltips in Versus mode.
  • Edited end-of-Arcade mode title card for the demo.


Bug Fixes:
  • Fixed an issue where the character colors would flicker between stages in Arcade or Surivival, when using the flat colors art style.
  • Fixed an issue where the music would stutter when Billy is the next opponent in Arcade or Survival modes.

Version 0.81b (Hotfix)

  • Fixed a bug where players could input actions while the game is paused.
  • If the window is not focused at launch, a message will display telling the player to click the window to begin. You should also be able to alt-tab to the window to clear this message.


As always, if you encounter a bug, please report it using the F8 key on your keyboard. I will do my best to respond to and fix issues promptly.